Warheads and Ammunition (Ultra-Tech): Difference between revisions
Created page with "__TOC__ {{TL9}}{{TL10}}{{TL11}}{{TL12}}{{Superscience}} The default warhead for guns and missiles is an inert metal projectile, such as a jacketed lead slug. However, most ul..." |
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The warhead sizes are notional. Feel free to rename a 25mm warhead "20mm" or "30mm" if that better fits a particular weapon description. | The warhead sizes are notional. Feel free to rename a 25mm warhead "20mm" or "30mm" if that better fits a particular weapon description. | ||
==Conventional== | ==Conventional== | ||
Conventional rounds are ordinary kinetic-energy, chemical, or explosive warheads. | |||
* [[Armor-Piercing Hard Core (APHC) Bullet]] (TL9) | * [[Armor-Piercing Hard Core (APHC) Bullet]] (TL9) | ||
* [[Armor-Piercing Discarding-Sabot (APDS) Bullet]] (TL9) | * [[Armor-Piercing Discarding-Sabot (APDS) Bullet]] (TL9) | ||
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* [[Swarm Warhead]] (TL10) | * [[Swarm Warhead]] (TL10) | ||
* [[Armor Piercing Hyperdense Dart (APHD)]] (TL11) | * [[Armor Piercing Hyperdense Dart (APHD)]] (TL11) | ||
==Nuclear and Antimatter== | ==Nuclear and Antimatter== | ||
In most societies, these weapons are strictly controlled. Their deployment is a matter for the highest levels of government, or the goal of a mastermind's sinister plot. An entire adventure may hinge on a single nuclear warhead, or the repercussions of its use. | |||
However, that doesn't always have to be the case. Tactical nuclear warfare is common in some military science fiction, with every platoon, squad, or even infantryman issued one or more mininukes ... usually in conjunction with a [[battlesuit]] to give them some chance of survival. | |||
* [[Mininuke Warhead]] (TL9) | |||
* [[Micro-Antimatter Warhead]] (TL10) | |||
==Energy== | |||
Energy warheads contain a disposable power cell or explosive power cartridge and some form of energy emitter. Some energy warheads destroy themselves while emitting energy. Others activate for several seconds, and can be picked up or attacked. | |||
* [[EMP Warhead]] (TL9) | |||
* [[Expendable Jammer Warhead]] (TL9) | |||
* [[Strobe Warhead]] (TL9) | |||
* [[Warbler Warhead]] (TL9) | |||
* [[Force Warhead]] (TL10^) | |||
* [[Plasma Warhead]] (TL10^) | |||
* [[Implosion Warhead]] (TL11^) | |||
* [[Psi-Bomb Warhead]] (TL12^) | |||
* [[Stasis Warhead]] (TL12^) | |||
* [[Vortex Warhead]] (TL12^) | |||
[[Category:Ammunition]] | [[Category:Ammunition]] | ||
[[Category:Ultra-Tech]] | [[Category:Ultra-Tech]] | ||
[[Category:Warheads]] | [[Category:Warheads]] |
Latest revision as of 10:20, 12 January 2014
The default warhead for guns and missiles is an inert metal projectile, such as a jacketed lead slug. However, most ultra-tech weapons routinely fire more sophisticated (and deadly) rounds. The warheads described below are additional options.
For mines and hand grenades, there is no default warhead; each grenade or mine must be given one of the options described below.
Some types of warheads are only available for certain size classes – for example, swarm warheads must be at least 25mm.
The warhead sizes are notional. Feel free to rename a 25mm warhead "20mm" or "30mm" if that better fits a particular weapon description.
Conventional
Conventional rounds are ordinary kinetic-energy, chemical, or explosive warheads.
- Armor-Piercing Hard Core (APHC) Bullet (TL9)
- Armor-Piercing Discarding-Sabot (APDS) Bullet (TL9)
- Armor-Piercing Enhanced Penetrator (APEP) Bullet (TL9)
- Armor-Piercing Hardcore Explosive (APHEX) Warhead (TL9)
- Biochemical Aerosol Warhead (TL9)
- Biochemical Liquid Warhead (TL9)
- Flare Warhead (TL9)
- High Explosive (HE) Warhead (TL9)
- High Explosive Concussion (HEC) Warhead (TL9)
- Hollow-Point (HP) Bullet (TL9)
- Shaped Charge Warhead (TL9)
- Memory Baton Bullet (TL9)
- Monochain Bullet (TL9)
- Shotshell Bullet (TL9)
- Smart Explosively Forged Projectile (SEFOP) Warhead (TL9)
- Tangler Warhead (TL9)
- Thermobaric Warhead (TL9)
- Burrow Darts (TL10)
- High Explosive Multi-Purpose (HEMP) Warhead (TL10)
- Stingray Bullet (TL9)
- Swarm Warhead (TL10)
- Armor Piercing Hyperdense Dart (APHD) (TL11)
Nuclear and Antimatter
In most societies, these weapons are strictly controlled. Their deployment is a matter for the highest levels of government, or the goal of a mastermind's sinister plot. An entire adventure may hinge on a single nuclear warhead, or the repercussions of its use.
However, that doesn't always have to be the case. Tactical nuclear warfare is common in some military science fiction, with every platoon, squad, or even infantryman issued one or more mininukes ... usually in conjunction with a battlesuit to give them some chance of survival.
- Mininuke Warhead (TL9)
- Micro-Antimatter Warhead (TL10)
Energy
Energy warheads contain a disposable power cell or explosive power cartridge and some form of energy emitter. Some energy warheads destroy themselves while emitting energy. Others activate for several seconds, and can be picked up or attacked.
- EMP Warhead (TL9)
- Expendable Jammer Warhead (TL9)
- Strobe Warhead (TL9)
- Warbler Warhead (TL9)
- Force Warhead (TL10^)
- Plasma Warhead (TL10^)
- Implosion Warhead (TL11^)
- Psi-Bomb Warhead (TL12^)
- Stasis Warhead (TL12^)
- Vortex Warhead (TL12^)