|
|
Line 1: |
Line 1: |
| {{unfinished}}
| | #REDIRECT [[Physical Feats#Throwing]] |
| __TOC__
| |
| '''''If you were looking for [[Throwing Skill]], see [[Throwing Skill]].'''''
| |
| | |
| You can throw anything you can
| |
| pick up – that is, anything with a
| |
| weight of 8×BL or less. If the object
| |
| you wish to throw is not already in
| |
| your hands, you must take one or
| |
| more Ready maneuvers to pick it up.
| |
| See Lifting and Moving Things (p. 353)
| |
| for details.
| |
| | |
| Throwing an object during combat
| |
| – whether as an attack or not –
| |
| requires an Attack maneuver. You can
| |
| throw objects that weigh up to 2×BL
| |
| using one hand; heavier objects
| |
| require a two-handed throw. Roll
| |
| against DX-3 to hit a specific target,
| |
| or against DX to lob something into
| |
| a general area. Apply the usual
| |
| modifiers for target size, speed, and
| |
| distance.
| |
| | |
| Throwing Distance
| |
| | |
| To avoid slowing down the game
| |
| with math, the GM should allow any
| |
| throw he deems reasonable . . . but
| |
| when you need to know the exact dis-
| |
| tance you can throw an object, use the
| |
| following procedure:
| |
| | |
| 1. Divide the object’s weight in
| |
| pounds by your Basic Lift to get the
| |
| “weight ratio.”
| |
| | |
| 2. Find the weight ratio in the
| |
| Weight Ratio column of the table
| |
| below. If it falls between two values,
| |
| use the higher value.
| |
| | |
| 3. Read across to the Distance
| |
| Modifier column and find the “dis-
| |
| tance modifier.”
| |
| | |
| 4. Multiply your ST by the distance
| |
| modifier to find the distance in yards
| |
| you can throw the object.
| |
| | |
| Example: You have ST 12, giving a
| |
| BL of 29 lbs. You need to throw a 120-
| |
| lb. body over a two-yard pit. Divide
| |
| weight by BL: 120/29 = 4.1. This falls
| |
| between 4.0 and 5.0 in the Weight
| |
| Ratio column, so treat it as 5.0. The
| |
| associated distance modifier is 0.12.
| |
| Multiplying by ST, your range is 0.12 ×
| |
| 12 = 1.4 yards. Oops! The body just hit
| |
| the bottom of the pit.
| |
| | |
| Damage From Thrown Objects
| |
| | |
| Thrown objects inflict thrust dam-
| |
| age for your ST (see Damage Table,
| |
| p. 16), modified for weight as shown
| |
| on the table below. Damage is usually
| |
| crushing, but the GM may rule that a
| |
| sharp object does cutting, piercing, or
| |
| impaling damage instead. A fragile
| |
| object (or a thrown character) takes
| |
| the same amount of damage it inflicts;
| |
| roll damage separately for the object
| |
| and the target.
| |
| | |
| Weight Damage
| |
| | |
| Up to BL/8 Thrust, -2 per die
| |
| Up to BL/4 Thrust, -1 per die
| |
| Up to BL/2 Thrust
| |
| Up to BL Thrust, +1 per die
| |
| Up to 2×BL Thrust
| |
| Up to 4×BL Thrust, -1/2 per die
| |
| (round down)
| |
| Up to 8×BL Thrust, -1 per die
| |
| | |
| Example: You have ST 28, which
| |
| gives you a BL of 157 lbs. and a thrust
| |
| damage of 3d-1. You hit a foe with a
| |
| hurled 50-lb. bag of cement. It is
| |
| between BL/4 (39 lbs.) and BL/2 (78
| |
| lbs.). As shown on the table above, it
| |
| does straight thrust damage, or 3d-1.
| |
| | |
| Weight Distance Weight Distance
| |
| Ratio Modifier Ratio Modifier
| |
| 0.05 3.5 2.0 0.30
| |
| 0.10 2.5 2.5 0.25
| |
| 0.15 2.0 3.0 0.20
| |
| 0.20 1.5 4.0 0.15
| |
| 0.25 1.2 5.0 0.12
| |
| 0.30 1.1 6.0 0.10
| |
| 0.40 1.0 7.0 0.09
| |
| 0.50 0.8 8.0 0.08
| |
| 0.75 0.7 9.0 0.07
| |
| 1.00 0.6 10.0 0.06
| |
| 1.50 0.4 12.0 0.05
| |
| | |
| Catching
| |
| | |
| If someone throws an object at you, you may make an active defense
| |
| roll to avoid it. However, if he deliberately throws it to you – by suc-
| |
| cessfully lobbing it into your general area – you can try to catch it. Roll
| |
| against DX or a suitable Sports skill to make the catch, at -4 if you are
| |
| not taking a Wait maneuver, but at +1 per two full points by which the
| |
| thrower made his roll. This counts as a parry with your catching hand.
| |
| You can also attempt to intercept a thrown object en route to a catch-
| |
| er. Treat this as a parry against a thrown weapon (see Parrying, p. 376).
| |
| On a success, you snatch the thrown object out of the air.
| |
| | |
| Throwing Skill and Throwing Art
| |
| | |
| When you throw an object that fits
| |
| into the palm of your hand – such as a
| |
| bottle, rock, or grenade – you may roll
| |
| against [[Throwing skill]] to hit a
| |
| target or a general area. Furthermore,
| |
| if you know Throwing at DX+1 level,
| |
| add +1 to ST before you multiply it by
| |
| the distance modifier. Add +2 to ST if
| |
| you know Throwing at DX+2 or better.
| |
| If you have Throwing Art skill
| |
| (p. 226), you can use it to throw any-
| |
| thing. Roll against skill to hit. If you
| |
| know Throwing Art at DX level, add
| |
| +1 to ST before you multiply it by the
| |
| distance modifier, and add +1 per die
| |
| to thrust damage. These bonuses
| |
| increase to +2 if you know Throwing
| |
| Art at DX+1 or better.
| |
| | |
| Thrown Weapons
| |
| | |
| The rules above are for throwing
| |
| rocks, bodies, televisions . . . anything
| |
| but weapons.Hurled weapons differ in
| |
| three important ways:
| |
| | |
| 1. Thrown weapons use Thrown
| |
| Weapon skills (p. 226) to hit, not DX
| |
| or Throwing (but Throwing Art does
| |
| allow you to throw weapons).
| |
| | |
| 2. Many throwing weapons travel
| |
| significantly farther than “ordinary”
| |
| objects due to streamlining and stabi-
| |
| lization. Others have less range, due to
| |
| the way they are thrown. For instance,
| |
| you can hurl a throwing knife as far as
| |
| these rules suggest, but the range at
| |
| which it will hit point-first and inflict
| |
| damage is considerably shorter.
| |
| | |
| 3. Throwing weapons have points,
| |
| edges, dense striking heads, etc. that
| |
| focus the force of impact. They almost
| |
| always do more damage than these
| |
| rules would indicate.
| |
| | |
| [[Category:Rules]]
| |