Throwing: Difference between revisions

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#REDIRECT [[Physical Feats#Throwing]]
__TOC__
'''''If you were looking for [[Throwing Skill]], see [[Throwing Skill]].'''''
 
You can throw anything you can
pick up – that is, anything with a
weight of 8×BL or less. If the object
you wish to throw is not already in
your hands, you must take one or
more Ready maneuvers to pick it up.
See Lifting and Moving Things (p. 353)
for details.
 
Throwing an object during combat
– whether as an attack or not –
requires an Attack maneuver. You can
throw objects that weigh up to 2×BL
using one hand; heavier objects
require a two-handed throw. Roll
against DX-3 to hit a specific target,
or against DX to lob something into
a general area. Apply the usual
modifiers for target size, speed, and
distance.
 
Throwing Distance
 
To avoid slowing down the game
with math, the GM should allow any
throw he deems reasonable . . . but
when you need to know the exact dis-
tance you can throw an object, use the
following procedure:
 
1. Divide the object’s weight in
pounds by your Basic Lift to get the
“weight ratio.”
 
2. Find the weight ratio in the
Weight Ratio column of the table
below. If it falls between two values,
use the higher value.
 
3. Read across to the  Distance
Modifier column and find the “dis-
tance modifier.”
 
4. Multiply your ST by the distance
modifier to find the distance in yards
you can throw the object.
 
Example: You have ST 12, giving a
BL of 29 lbs. You need to throw a 120-
lb. body over a two-yard pit. Divide
weight by BL: 120/29 = 4.1. This falls
between 4.0 and 5.0 in the Weight
Ratio column, so treat it as 5.0. The
associated distance modifier is 0.12.
Multiplying by ST, your range is 0.12 ×
12 = 1.4 yards. Oops! The body just hit
the bottom of the pit.
 
Damage From Thrown Objects
 
Thrown objects inflict thrust dam-
age for your ST (see  Damage Table,
p. 16), modified for weight as shown
on the table below. Damage is usually
crushing, but the GM may rule that a
sharp object does cutting, piercing, or
impaling damage instead. A fragile
object (or a thrown character) takes
the same amount of damage it inflicts;
roll damage separately for the object
and the target.
 
Weight Damage
 
Up to BL/8 Thrust, -2 per die
Up to BL/4 Thrust, -1 per die
Up to BL/2 Thrust
Up to BL Thrust, +1 per die
Up to 2×BL Thrust
Up to 4×BL Thrust, -1/2 per die
(round down)
Up to 8×BL Thrust, -1 per die
 
Example:  You have ST 28, which
gives you a BL of 157 lbs. and a thrust
damage of 3d-1. You hit a foe with a
hurled 50-lb. bag of cement. It is
between BL/4 (39 lbs.) and BL/2 (78
lbs.). As shown on the table above, it
does straight thrust damage, or 3d-1.
 
Weight Distance Weight Distance
Ratio Modifier Ratio Modifier
0.05 3.5 2.0 0.30
0.10 2.5 2.5 0.25
0.15 2.0 3.0 0.20
0.20 1.5 4.0 0.15
0.25 1.2 5.0 0.12
0.30 1.1 6.0 0.10
0.40 1.0 7.0 0.09
0.50 0.8 8.0 0.08
0.75 0.7 9.0 0.07
1.00 0.6 10.0 0.06
1.50 0.4 12.0 0.05
 
Catching
 
If someone throws an object at you, you may make an active defense
roll to avoid it. However, if he deliberately throws it  to you – by suc-
cessfully lobbing it into your general area – you can try to catch it. Roll
against DX or a suitable Sports skill to make the catch, at -4 if you are
not taking a Wait maneuver, but at +1 per two full points by which the
thrower made his roll. This counts as a parry with your catching hand.
You can also attempt to intercept a thrown object en route to a catch-
er. Treat this as a parry against a thrown weapon (see Parrying, p. 376).
On a success, you snatch the thrown object out of the air.
 
Throwing Skill  and Throwing Art
 
When you throw an object that fits
into the palm of your hand – such as a
bottle, rock, or grenade – you may roll
against [[Throwing skill]] to hit a
target or a general area. Furthermore,
if you know Throwing at DX+1 level,
add +1 to ST before you multiply it by
the distance modifier. Add +2 to ST if
you know Throwing at DX+2 or better.
If you have Throwing Art skill
(p. 226), you can use it to throw any-
thing. Roll against skill to hit. If you
know Throwing Art at DX level, add
+1 to ST before you multiply it by the
distance modifier, and add +1 per die
to thrust damage. These bonuses
increase to +2 if you know Throwing
Art at DX+1 or better.
 
Thrown Weapons
 
The rules above are for throwing
rocks, bodies, televisions . . . anything
but weapons.Hurled weapons differ in
three important ways:
 
1. Thrown weapons use Thrown
Weapon skills (p. 226) to hit, not DX
or Throwing (but Throwing Art  does
allow you to throw weapons).
 
2. Many throwing weapons travel
significantly farther than “ordinary”
objects due to streamlining and stabi-
lization. Others have less range, due to
the way they are thrown. For instance,
you can hurl a throwing knife as far as
these rules suggest, but the range at
which it will hit point-first and inflict
damage is considerably shorter.
 
3. Throwing weapons have points,
edges, dense striking heads, etc. that
focus the force of impact. They almost
always do more damage than these
rules would indicate.
 
[[Category:Rules]]

Latest revision as of 18:27, 14 January 2014