Sewing: Difference between revisions

From gurps
Jump to navigation Jump to search
m Created page with '{{Skill}}{{DX/Easy}} ''Default:'' {{DX-4}}. This is the ability to work with fabric using the tools of your tech level. A successful skill roll lets you repair damaged clothing...'
 
mNo edit summary
 
(2 intermediate revisions by the same user not shown)
Line 10: Line 10:


''Modifiers:'' [[Equipment modifiers]]; modifiers for [[High Manual Dexterity]] or [[Ham-Fisted]].
''Modifiers:'' [[Equipment modifiers]]; modifiers for [[High Manual Dexterity]] or [[Ham-Fisted]].
{{Craft Skill}}
{{Everyman Skill}}

Latest revision as of 08:57, 19 January 2014

DX/Easy

Default: DX-4.

This is the ability to work with fabric using the tools of your tech level. A successful skill roll lets you repair damaged clothing (or any other item made of cloth), modify garments (useful when you must wear another person's clothing, perhaps to impersonate him), or create new clothing or costumes from suitable materials.

Make an IQ-based roll to design clothing, at +1 if you have Fashion Sense.

Before TL7, someone knows this skill in almost every household. At TL7+, it is rare for anyone but a professional seamstress or tailor to know Sewing – most people work at default (at +4 for a simple task like reattaching a button) and discard items that they cannot mend.

Modifiers: Equipment modifiers; modifiers for High Manual Dexterity or Ham-Fisted.