Acute Senses: Difference between revisions

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m Created page with '{{Advantage}}{{Physical}} {{2 points/level}} You have superior senses. Each Acute Sense is a separate advantage that gives +1 per level to all Sense rolls you ma...'
 
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{{Advantage}}{{Physical}}
{{Sensory Advantage}}{{Advantage}}{{Physical}}{{Mundane}}
{{2 points/level}}
{{2 points/level}}


You have superior senses. Each Acute Sense is a separate advantage that gives +1 per level to all [[Sense Rolls|Sense rolls]] you make – or the GM makes for you – using that one sense.
You have superior senses. Each Acute Sense is a separate advantage that gives +1 per level to all [[Sense Rolls|Sense rolls]] you make – or the GM makes for you – using that one sense.


''Acute Hearing'' gives you a bonus to hear something, or to notice a sound (for instance, someone taking the safety off a gun in the dark). ''2 points/level.''
:''Acute Hearing'' gives you a bonus to hear something, or to notice a sound (for instance, someone taking the safety off a gun in the dark). ''2 points/level.''
 
:''Acute Taste and Smell'' gives you a bonus to notice a taste or smell (for instance, poison in your drink). ''2 points/level.''
''Acute Taste and Smell'' gives you a bonus to notice a taste or smell (for instance, poison in your drink). ''2 points/level.''
:''Acute Touch'' gives you a bonus to detect something by touch (for instance, a concealed weapon when patting down a suspect). ''2 points/level.''
 
:''Acute Vision'' gives you a bonus to spot things visually, and whenever you do a visual search (for instance, looking for traps or footprints). ''2 points/level.''
''Acute Touch'' gives you a bonus to detect something by touch (for instance, a concealed weapon when patting down a suspect). ''2 points/level.''
 
''Acute Vision'' gives you a bonus to spot things visually, and whenever you do a visual search (for instance, looking for traps or footprints). ''2 points/level.''


With the GM's permission, you may also buy Acute Sense advantages for specialized senses such as [[Scanning Sense]] and [[Vibration Sense]].
With the GM's permission, you may also buy Acute Sense advantages for specialized senses such as [[Scanning Sense]] and [[Vibration Sense]].


You cannot usually buy Acute Senses in play – raise your [[Perception]] instead. However, if you lose a sense, the GM may allow you to spend earned points on other Acute Senses to compensate. For instance, if you are blinded, you might acquire Acute Hearing.
You cannot usually buy Acute Senses in play – raise your [[Perception]] instead. However, if you lose a sense, the GM may allow you to spend earned points on other Acute Senses to compensate. For instance, if you are blinded, you might acquire Acute Hearing.

Latest revision as of 16:13, 22 January 2014

2 points/level

You have superior senses. Each Acute Sense is a separate advantage that gives +1 per level to all Sense rolls you make – or the GM makes for you – using that one sense.

Acute Hearing gives you a bonus to hear something, or to notice a sound (for instance, someone taking the safety off a gun in the dark). 2 points/level.
Acute Taste and Smell gives you a bonus to notice a taste or smell (for instance, poison in your drink). 2 points/level.
Acute Touch gives you a bonus to detect something by touch (for instance, a concealed weapon when patting down a suspect). 2 points/level.
Acute Vision gives you a bonus to spot things visually, and whenever you do a visual search (for instance, looking for traps or footprints). 2 points/level.

With the GM's permission, you may also buy Acute Sense advantages for specialized senses such as Scanning Sense and Vibration Sense.

You cannot usually buy Acute Senses in play – raise your Perception instead. However, if you lose a sense, the GM may allow you to spend earned points on other Acute Senses to compensate. For instance, if you are blinded, you might acquire Acute Hearing.