Protected Sense: Difference between revisions

From gurps
Jump to navigation Jump to search
m Created page with '{{Advantage}}{{Physical}}{{Exotic}} {{5 points/sense}} One of your ranged senses is protected against overload. It rapidly adapts to the most intense of stimuli, allowing you to...'
 
mNo edit summary
 
Line 1: Line 1:
{{Advantage}}{{Physical}}{{Exotic}}
{{Sensory Advantage}}{{Advantage}}{{Physical}}{{Exotic}}
{{5 points/sense}}
{{5 points/sense}}



Latest revision as of 16:17, 22 January 2014

5 points/sense

One of your ranged senses is protected against overload. It rapidly adapts to the most intense of stimuli, allowing you to function normally after a maximum of two seconds of impairment. You will never suffer permanent damage to that sense as a result of excessive sensory input, and you get +5 to rolls to resist temporary damage and Sense-Based attacks targeting that sense.

Protected Senses cost 5 points apiece. Protected Vision resists glare and eye damage from lasers, and lets Dark Vision, Infravision, and Night Vision adjust instantly from bright light to darkness. Protected Hearing protects against loud noises. Protected Taste/Smell filters out strong odors and tastes (but not toxins). The GM may permit other Protected Senses (Detect, Scanning Sense, etc.), with suitable justification.