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==Racial Templates==
__TOC__
 
* [[Fantasy: Introduction]]
===Dwarf===
==1. Planning the Campaign==
{{35 points}}
* [[Fantasy: Planning the Campaign]]
 
===Genres===
Dwarves are a race of miners, metalworkers, and craftsmen. They live underground, which is their workplace and protection from enemies. Dwarves are small but strong and enduring, with highly developed combat skills. They may become alchemists or specialize in enchanting, if they are magically gifted, but few dwarves practice other sorts of magic. Many have [[Magic Resistance]].
* [[Fantasy: Genres]]
 
* [[Fantasy: High Fantasy]]
Dwarves might be only 2/3 as tall as humans, but they are much longer-lived, with a nose for gold and a flair for all forms of craftsmanship. Dwarves often live in underground halls, and their eyes are adapted to dim light. Many dwarves have [[Miserliness]], but this is not a racial trait.
* [[Fantasy: Low Fantasy]]
 
* [[Fantasy: Myths and Games]]
:'''''Attribute Modifiers:''''' HT+1 [10].
* [[Fantasy: Dark Fantasy]]
:'''''Secondary Characteristic Modifiers:''''' SM -1; Will+1 [5].
* [[Fantasy: Light Fantasy]]
:'''''Advantages:''''' Alcohol Tolerance [1]; Artificer 1 [10]; Detect Gold (Vague, -50%) [3]; Extended Lifespan 1 [2]; Lifting ST +2 [6]; Night Vision 5 [5].
* [[Fantasy: Sword and Sorcery]]
:'''''Disadvantages:''''' Greed (15) [-7].
* [[Fantasy: On the Borders]]
 
* [[Fantasy: Crossovers]]
===Elf===
===Settings===
{{70 points}}
* [[Fantasy: Settings]]
 
* [[Fantasy: Fantasy Worlds]]
Elves are the quintessential fantasy race: very similar to humans (and cross-fertile with them, in many settings), but exceptionally beautiful, ageless, and naturally magical. Some descriptions make them superb artists, while others say that they ultimately lack creativity; this version avoids either option, while making them sensitive to the beauty of landscapes and living creatures. Elves normally live in forested areas. They use their magic to enhance the growth and fertility of their forests. [[Survival]] rolls in an elven forest are at +1 or better. They find clearing the land repugnant, and since elven leaders have centuries of skill in warfare, elven forests tend to stay forested.
* [[Fantasy: Motifs, Part 1]]
 
* [[Fantasy: Fantasy in the Real World]]
Elves are comparatively slender, relying on speed and agility more than raw strength. Determine their height normally from their [[ST]] and add 2".
* [[Fantasy: Motifs, Part 2]]
 
===Scope===
:'''''Attribute Modifiers:''''' [[ST]]-1 [-10]; [[DX]]+1 [20].
* [[Fantasy: Scope]]
:'''''Secondary Characteristic Modifiers:''''' [[Per]]+1 [5].
* [[Fantasy: Point Campaigns]]
:'''''Advantages:''''' [[Appearance (Attractive)]] [4]; [[Magery]] 0 [5]; [[Perfect Balance]] [15]; [[Telescopic Vision]] 1 [5]; [[Unaging]] [15]; [[Voice]] [10].
* [[Fantasy: Area Campaigns]]
:'''''Racially Learned Skills:''''' [[Connoisseur (Natural Environments)]] (A) IQ-1 [1]-9.
* [[Fantasy: Arc Campaigns]]
 
* [[Fantasy: Base and Mission Campaigns]]
===Faerie===
* [[Fantasy: Campaign Style: Aspects of Realism]]
{{140 points}}
==2. The Supernatural==
 
* [[Fantasy: The Supernatural]]
Faeries are a naturally magical race. Their bodies are magically created, with little actual substance (see [[Insubstantiality]]). This lets them change their appearance and apparent size freely. Many of them are masters of magic, though their spells cannot create or change anything substantial (see [[Nonhuman Magic]]). Among other things, the touch of iron dispels faerie magic, and iron weapons are especially deadly to the faeries. Faeries can wear, handle, or even consume illusions. Many of them are skilled in illusion spells and in using [[Illusion Art|Art (Illusion)]] to shape illusionary objects.
* [[Fantasy: Behind the Curtain: Point Costs]]
 
===Magic===
:'''''Attribute Modifiers:''''' [[DX]]+2 [40].
* [[Fantasy: Magic]]
:'''''Secondary Characteristic Modifiers:''''' [[Per]]+2 [10]; [[Will]]-2 [-10]; [[Basic Speed]] +0.5 [10].
* [[Fantasy: Intrinsic Magic]]
:'''''Advantages:''''' [[Appearance (Very Handsome/Beautiful)]] [16]; [[Chameleon]] 5 [25]; [[Doesn't Eat or Drink]] [10]; [[Insubstantiality]] (Carrying Capacity: No Encumbrance, +10%; [[Always On]], -50%; Illusionary Form, -15%) [36]; [[Magery]] 0 (Impermanent, Dispelled by Iron, -20%) [5]; [[Morph]] (Cosmetic, -50%) [50]; [[Unaging]] [15].
* [[Fantasy: Subjective Magic]]
:'''''Disadvantages:''''' [[Dependency]] (Mana, Constantly) [-25]; [[Impulsiveness]] (12) [-10]; [[Vulnerability]] (Iron, ×3) [-30].
* [[Fantasy: The Three Laws of Magic]]
:'''''Quirks:''''' Annoyed when mortals talk about them; Keep their promises. [-2]
* [[Fantasy: Nature and Supernature]]
:'''''Features:''''' Can use illusionary objects as if they were substantial; Felt as ghostly touches by material beings; Must take on winged shape to move vertically.
* [[Fantasy: Knowing Good and Evil]]
 
* [[Fantasy: Using Magic in Campaigns]]
'''''Variant Races:''''' This version of faeries is only one interpretation! Portraying them as creatures of illusion explains their ability to change size and shape, their lack of need for food, and various other traits. But other versions are certainly possible: material beings, like elves, who always veil themselves in magical illusions, or true spirits who only take on visible form when it suits them.
===Magical Objects===
 
* [[Fantasy: Magical Objects]]
===Halfling===
* [[Fantasy: Natural Magic]]
{{20 points}}
* [[Fantasy: Alchemy]]
 
* [[Fantasy: Enchantment]]
Short and fond of comfort, halflings seldom leave their farms, but those who do sometimes make surprisingly good adventurers, thanks to natural stealth, superb marksmanship, and resilient health. They're not at their best in a stand-up fight, but make fine skirmishers, with thrown rocks, slings, bows, crossbows, or even muskets. The ability to move noiselessly through grass or underbrush also helps. Halflings seldom seek out a fight. They are fairly egalitarian, with chieftains but no kings. Many cultures expect chieftains to give feasts and hand out presents to the guests.
* [[Fantasy: Runic Enchantment]]
 
* [[Fantasy: Familiars and Fetishes]]
By choice, halflings live underground, in shabby burrows or elaborate tunnel complexes. The ones who build aboveground are the poor. An average halfling ([[ST]] 5) stands 2'8" to 3' tall and weighs 18 to 29 lbs. (This takes [[Overweight]] into account.) Adjust height by 1 to 2" and weight by 2 to 4 lbs. per point of [[ST]] above or below 5.
* [[Fantasy: Named Objects]]
 
* [[Fantasy: Holy Relics]]
:'''''Attribute Modifiers:''''' [[ST]]-5 [-50]; [[DX]]+1 [20]; [[HT]]+2 [20].
* [[Fantasy: Foci|Fantasy: ''Foci'']]
:'''''Secondary Characteristic Modifiers:''''' [[SM]] -2; [[Will]]+2 [10].
* [[Fantasy: Using Magical Objects in Campaigns]]
:'''''Advantages:''''' [[Green Thumb]] 1 [5]; [[Hard to Kill]] 4 [8]; [[Silence]] 4 [20].
===Magical Beings===
:'''''Disadvantages:''''' [[Mundane Background]] [-10]; ]]Overweight]] [-1].
* [[Fantasy: Magical Beings]]
:'''''Quirks:''''' Fond of food and drink; Prefers to live underground. [-2]
* [[Fantasy: Spirits]]
 
* [[Fantasy: Spirits in the Material World]]
===Orc===
* [[Fantasy: Gods, Spirits, and Mana]]
{{-9 points}}
* [[Fantasy: Gods]]
 
* [[Fantasy: Angels]]
Orcs are to humans what humans
* [[Fantasy: Demons]]
are to elves: short-lived, shortsighted,
* [[Fantasy: Evil Gods]]
aggressive, and disliked. All this
* [[Fantasy: Half-Mortals]]
makes them the natural warrior race
* [[Fantasy: Using Spirits in Campaigns]]
of many fantasy worlds. With short
* [[Fantasy: Being a God]]
generations and intense territoriality,
===Magical Realms===
orcs have split into many subspecies.
* [[Fantasy: Magical Realms]]
These statistics are for an orc the same
* [[Fantasy: Dreamlands]]
weight as a human, but about 2"
* [[Fantasy: Faerie Realms]]
shorter because of bowleggedness and
* [[Fantasy: Afterworlds]]
a squat overall build. Other breeds
* [[Fantasy: Spirit Worlds]]
may be larger or smaller.
* [[Fantasy: Heavens]]
 
* [[Fantasy: Hells]]
:'''''Attribute Modifiers:''''' [[IQ]]-1 [-20]; [[HT]]+1 [10].
* [[Fantasy: Archetypical Realms]]
:'''''Secondary Characteristic Modifiers:''''' [[Basic Speed]]+0.75 [15].
* [[Fantasy: Pocket Universes]]
:'''''Advantages:''''' [[Acute Taste and Smell]] 2 [4]; [[Combat Reflexes]] [15]; [[Fearlessness]] 2 [4]; [[Fit]] ([[Only at Night]], -20%) [4]; [[Infravision]] [10]; [[Rapid Healing]] [5]; [[Resistant to Disease]] (+3) [3].
===The Dead===
:'''''Disadvantages:''''' [8Appearance (Unattractive)]] [-4]; [[Bad Temper]] (12) [-10]; [[Callous]] [-5]; [[Disturbing Voice]] [-10]; [[Impulsiveness]] (12) [-10]; [[Sadism (12) [-15]; [[Unfit]] ([[Only by Day]], -20%) [-4].
* [[Fantasy: The Dead]]
:'''''Quirks:''''' [[Bowlegged]]. [-1]
* [[Fantasy: Ghosts]]
* [[Fantasy: Ancestor Worship]]
* [[Fantasy: Afterworlds]]
* [[Fantasy: Reincarnation]]
* [[Fantasy: Resurrection]]
* [[Fantasy: Ascension and Deification]]
* [[Fantasy: Revenants]]
==3. Worlds==
* [[Fantasy: Worlds]]
===Frames===
* [[Fantasy: Worlds: Frames]]
* [[Fantasy: Planets]]
* [[Fantasy: Places]]
* [[Fantasy: Many Worlds]]
* [[Fantasy: Above and Below]]
===Playing with Maps===
* [[Fantasy: Playing with Maps]]
* [[Fantasy: Earth]]
* [[Fantasy: Altering the Map]]
* [[Fantasy: Creating the Map]]
===Magical Landscapes===
* [[Fantasy: Magical Landscapes]]
* [[Fantasy: The Living Earth]]
* [[Fantasy: Enhanced Environments]]
* [[Fantasy: Impossible Environments]]
* [[Fantasy: Unevenly Distributed Magic]]
* [[Fantasy: Aspected Mana]]
* [[Fantasy: Mana Basins]]
* [[Fantasy: Mana and Life]]
* [[Fantasy: Magical Networks]]
* [[Fantasy: Spirits of Place]]
===Plants and Animals===
* [[Fantasy: Plants and Animals]]
* [[Fantasy: Plant and Animal Legends]]
* [[Fantasy: Imaginary Species]]
* [[Fantasy: Magical Species and Mana Organs]]
* [[Fantasy: Plant and Animal Spirits]]
===Monsters===
* [[Fantasy: Monsters]]
* [[Fantasy: Giants]]
* [[Fantasy: Behind the Curtain: How Strong Is a Giant?]]
* [[Fantasy: Hybrids]]
* [[Fantasy: The Chimera's Pedigree]]
* [[Fantasy: Possessed Creatures]]
* [[Fantasy: Unnatural Swarms]]
* [[Fantasy: Magical Creations]]
* [[Fantasy: Victims of Curses]]
* [[Fantasy: Offspring of Gods]]
* [[Fantasy: Primordial Entities]]
===Races and Cultures===
* [[Fantasy: Races and Cultures]]
* [[Fantasy: Exotic Customs]]
* [[Fantasy: Races]]
* [[Fantasy: Interfertility]]
* [[Fantasy: Wugs]]
* [[Fantasy: Alternative Lycanthropies]]
* [[Fantasy: Unique Beings]]
* [[Fantasy: Cultures]]
* [[Fantasy: The Place of Humanity]]
* [[Fantasy: Languages]]
===Magic and Technology===
* [[Fantasy: Magic and Technology]]
* [[Fantasy: Alternative Technologies]]
* [[Fantasy: Magically Enhanced ]]
* [[Fantasy: Technology]]
* [[Fantasy: Variant Natural Laws]]
* [[Fantasy: Technomagic]]
* [[Fantasy: When Magic Becomes Technology]]
* [[Fantasy: Technologically Enhanced Magic]]
* [[Fantasy: Exotic Settings]]
===Civilizations===
* [[Fantasy: Civilizations]]
* [[Fantasy: True Kings and Sacred Covenants]]
* [[Fantasy: Supernatural Elites]]
* [[Fantasy: Pirate Commonwealths]]
* [[Fantasy: Fantastic Customs]]
* [[Fantasy: Everyday Magic]]
* [[Fantasy: The Genius of a People]]
* [[Fantasy: Magic as a Resource]]
* [[Fantasy: The Control of Magic]]
* [[Fantasy: Religion]]
* [[Fantasy: Foreign Relations]]
* [[Fantasy: Multispecies Empires]]
==4. Histories==
* [[Fantasy: Histories]]
===Frames===
* [[Fantasy: Histories: Frames]]
* [[Fantasy: Historical Time]]
* [[Fantasy: Mythic Time]]
* [[Fantasy: Prophecy]]
* [[Fantasy: Mythology, Part 1]]
===Playing with Timelines===
* [[Fantasy: Playing with Timelines]]
* [[Fantasy: Real History]]
* [[Fantasy: Mythology, Part 2]]
* [[Fantasy: Divergent History]]
* [[Fantasy: Zeitgeists: Spirits of Time]]
* [[Fantasy: Invented History]]
===Historical Eras===
* [[Fantasy: Historical Eras]]
* [[Fantasy: Dawn Ages]]
* [[Fantasy: City-States]]
* [[Fantasy: Empires]]
* [[Fantasy: Decadence]]
* [[Fantasy: Exhaustion]]
* [[Fantasy: Catastrophe]]
* [[Fantasy: Dark Ages]]
* [[Fantasy: New Beginnings]]
===Disturbances===
* [[Fantasy: Disturbances]]
* [[Fantasy: Natural Disasters]]
* [[Fantasy: Plagues]]
* [[Fantasy: Wars]]
* [[Fantasy: Magical Disasters]]
* [[Fantasy: Divine Punishments]]
===Shadows of the Past===
* [[Fantasy: Shadows of the Past]]
* [[Fantasy: Genealogies]]
* [[Fantasy: Ruins]]
* [[Fantasy: Relics]]
==5. Localities==
* [[Fantasy: Localities]]
===Settlements===
* [[Fantasy: Settlements]]
* [[Fantasy: Isolates]]
* [[Fantasy: Villages]]
* [[Fantasy: Towns]]
* [[Fantasy: Cities]]
* [[Fantasy: Agrarian Magic]]
* [[Fantasy: Temporary Settlements]]
* [[Fantasy: Imperial Capitals]]
* [[Fantasy: City of Wonders]]
===Services===
* [[Fantasy: Services]]
* [[Fantasy: Medical Care]]
* [[Fantasy: Transportations]]
* [[Fantasy: Inns and Taverns]]
* [[Fantasy: Information Sources]]
* [[Fantasy: Courts and Castles]]
* [[Fantasy: Holy Places]]
* [[Fantasy: Sanctity]]
* [[Fantasy: Magical Capabilities]]
* [[Fantasy: Schools for Sorcerers]]
* [[Fantasy: Behind the Curtain: How Many Mages?]]
==6. Characters==
* [[Fantasy: Characters]]
===Campaign Styles and Point Values===
* [[Fantasy: Campaign Styles and Point Values]]
===Racial Templates===
* [[Fantasy: Racial Templates]]
* [[Fantasy: From Creature to Character]]
* [[Fantasy: Cold Iron]]
* [[Fantasy: Behind the Curtain: Selkie Design]]
* [[Fantasy: Undead Lenses]]
* [[Fantasy: Player-Designed Races]]
===Occupational Templates===
* [[Fantasy: Occupational Templates]]
* [[Fantasy: Alternative Wizards]]
* [[Fantasy: Why Are These People Together?]]
* [[Fantasy: Advantages, Disadvantages, and Skills]]
===Advantages, Disadvantages, and Skills===
* [[Fantasy: Appearance]]
* [[Fantasy: Advantages]]
* [[Fantasy: Behind the Curtain: Cost of Divided and Restructurable Magery]]
* [[Fantasy: Ally or Asset?]]
* [[Fantasy: New Perks]]
* [[Fantasy: Disadvantages]]
* [[Fantasy: Magical Afflictions]]
* [[Fantasy: New Meta-Traits]]
* [[Fantasy: Skills]]
* [[Fantasy: New Techniques]]
* [[Fantasy: Skills and Size Modifiers]]
===Wealth and Status===
* [[Fantasy: Wealth and Status]]
* [[Fantasy: Currency and Prices]]
* [[Fantasy: Status and Cost of Living]]
* [[Fantasy: Income]]
===Equipment===
* [[Fantasy: Equipment]]
* [[Fantasy: Exotic Weapons]]
* [[Fantasy: Vehicles]]
* [[Fantasy: Petards]]
* [[Fantasy: Vehicular Weapons]]
==7. Magical Arts==
* [[Fantasy: Magical Arts]]
===Uses of Magic===
* [[Fantasy: Uses of Magic]]
* [[Fantasy: Low Magic]]
* [[Fantasy: Formulaic Magic]]
* [[Fantasy: Man Proposes, God Disposes]]
* [[Fantasy: Naming the Arts]]
* [[Fantasy: High Magic]]
===The Structure of Magic===
* [[Fantasy: The Structure of Magic]]
* [[Fantasy: Levels of Power]]
* [[Fantasy: Levels of Skill and Skill Hierarchies]]
* [[Fantasy: Speed]]
* [[Fantasy: Range]]
* [[Fantasy: Duration]]
* [[Fantasy: How Much Detail?]]
* [[Fantasy: Ritualization]]
===Systems of Magic===
* [[Fantasy: Systems of Magic]]
* [[Fantasy: Custom-Built Magic]]
* [[Fantasy: Alternative Magic Systems]]
* [[Fantasy: Behind the Curtain: Making Gold]]
* [[Fantasy: Modified Magic]]
* [[Fantasy: Magical Lenses]]
* [[Fantasy: True Names]]
* [[Fantasy: Nonhuman Magic]]
===Expanded Spell Lists===
* [[Fantasy: Expanded Spell Lists]]
===Magical Pluralism: How to Use This Chapter===
* [[Fantasy: Magical Pluralism: How to Use This Chapter]]
==8. Storylines==
* [[Fantasy: Storylines]]
===Adventures===
* [[Fantasy: Adventures]]
* [[Fantasy: Into the Labyrinth]]
* [[Fantasy: Perilous Journeys]]
* [[Fantasy: Hunting Parties]]
* [[Fantasy: Warfare]]
* [[Fantasy: Treasons, Stratagems, and Spoils]]
* [[Fantasy: Diplomacy]]
* [[Fantasy: Investigations]]
* [[Fantasy: Confrontations]]
* [[Fantasy: Through a Glass, Darkly]]
* [[Fantasy: Learning Experiences]]
* [[Fantasy: The Responsibility of Power]]
* [[Fantasy: Shore Leave]]
===Subplots===
* [[Fantasy: Subplots]]
===War in Fantasy Settings===
* [[Fantasy: War in Fantasy Settings]]
* [[Fantasy: Varieties of Forces]]
* [[Fantasy: Strategic Positions]]
* [[Fantasy: Battles]]
* [[Fantasy: Player Characters in Battle]]
* [[Fantasy: Magic and Warfare]]
* [[Fantasy: Mythical Beasts in Combat]]
* [[Fantasy: The Armies of Darkness]]
==9. Roma Arcana==
* [[Fantasy: Roma Arcana]]
==Appendixes==
* [[Fantasy: Bibliography]]


[[Category:Fantasy]]
[[Category:Fantasy]]

Latest revision as of 21:37, 3 March 2014

1. Planning the Campaign

Genres

Settings

Scope

2. The Supernatural

Magic

Magical Objects

Magical Beings

Magical Realms

The Dead

3. Worlds

Frames

Playing with Maps

Magical Landscapes

Plants and Animals

Monsters

Races and Cultures

Magic and Technology

Civilizations

4. Histories

Frames

Playing with Timelines

Historical Eras

Disturbances

Shadows of the Past

5. Localities

Settlements

Services

6. Characters

Campaign Styles and Point Values

Racial Templates

Occupational Templates

Advantages, Disadvantages, and Skills

Wealth and Status

Equipment

7. Magical Arts

Uses of Magic

The Structure of Magic

Systems of Magic

Expanded Spell Lists

Magical Pluralism: How to Use This Chapter

8. Storylines

Adventures

Subplots

War in Fantasy Settings

9. Roma Arcana

Appendixes