All-Out Attack (Long): Difference between revisions
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==All-Out Attack (Long)== | |||
This is a fifth All-Out Attack option for melee combat. It represents a full-extension jump or lunge. It gives the fighter an extra yard of reach; e.g., he could use a shortsword, which normally has a reach of 1 yard, to strike somebody 2 yards away. All-Out Attack (Long) has no effect on the attack roll. For [[thrusting]] attacks, there's no effect on damage, either. [[Swinging]] attacks are more awkward, and at -2 damage or -1 damage per die, whichever is worse. | |||
As usual for All-Out Attack, the attacker may move up to half his [[Move]] forward before attacking. This makes it possible to simulate balestras and similar gap-closing moves. Even without movement, this maneuver can be useful for leaning over or under a barrier, or over a fighter who's kneeling, sitting, or lying down. However, the extra reach can't be used to attack past a crouching or standing fighter – through his hex, in tactical combat – as his body would get in the way of the extended arm and foot. | |||
The attacker may opt to end this maneuver in a crouch, which represents a sprawling lunge with a hand on the floor for support (often termed a "floor lunge"). He cannot support himself with a hand that's holding the weapon used to attack; thus, two-armed beings with two-handed weapons can't drop to a crouch. The supporting hand need not be empty – it can hold a [[shield]], second weapon, etc. This crouch calls for a [[DX]] roll. Failure means the fighter ends up kneeling instead; critical failure means he falls down. | |||
All-Out Attack (Long) is incompatible with [[Defensive Grip]], which involves holding the weapon closer than usual, and mutually exclusive with other [[All-Out Attack]] options (Determined, Double, Feint, and Strong). It's compatible with most other attack options: [[Deceptive Attack]], [[Rapid Strike]], [[Telegraphic Attack]], [[Tip Slash]], etc. | |||
[[Category:Combat]] | |||
[[Category:Maneuvers]] | |||
[[Category:Martial Arts]] |
Latest revision as of 07:23, 14 March 2014
All-Out Attack (Long)
This is a fifth All-Out Attack option for melee combat. It represents a full-extension jump or lunge. It gives the fighter an extra yard of reach; e.g., he could use a shortsword, which normally has a reach of 1 yard, to strike somebody 2 yards away. All-Out Attack (Long) has no effect on the attack roll. For thrusting attacks, there's no effect on damage, either. Swinging attacks are more awkward, and at -2 damage or -1 damage per die, whichever is worse.
As usual for All-Out Attack, the attacker may move up to half his Move forward before attacking. This makes it possible to simulate balestras and similar gap-closing moves. Even without movement, this maneuver can be useful for leaning over or under a barrier, or over a fighter who's kneeling, sitting, or lying down. However, the extra reach can't be used to attack past a crouching or standing fighter – through his hex, in tactical combat – as his body would get in the way of the extended arm and foot.
The attacker may opt to end this maneuver in a crouch, which represents a sprawling lunge with a hand on the floor for support (often termed a "floor lunge"). He cannot support himself with a hand that's holding the weapon used to attack; thus, two-armed beings with two-handed weapons can't drop to a crouch. The supporting hand need not be empty – it can hold a shield, second weapon, etc. This crouch calls for a DX roll. Failure means the fighter ends up kneeling instead; critical failure means he falls down.
All-Out Attack (Long) is incompatible with Defensive Grip, which involves holding the weapon closer than usual, and mutually exclusive with other All-Out Attack options (Determined, Double, Feint, and Strong). It's compatible with most other attack options: Deceptive Attack, Rapid Strike, Telegraphic Attack, Tip Slash, etc.