Exotic Perks: Difference between revisions

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Created page with "<span style="font-size:larger">List of Exotic Perks</span> {{Exotic Perk}} Exotic perks are subject to the restrictions on [[:Category:Exotic|exotic..."
 
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<span style="font-size:larger">[[:Category:Exotic Perk|List of Exotic Perks]]</span>
<span style="font-size:larger">[[:Category:Exotic Perks|List of Exotic Perks]]</span>
{{Exotic Perk}}
{{Exotic Perk}}



Latest revision as of 08:22, 15 March 2014

List of Exotic Perks1 point

Exotic perks are subject to the restrictions on exotic advantages. Typically, they have one of these explanations:

  • Cybernetics, genetic engineering, magical transformation, etc. What's possible depends on the alterations available in your game world.
  • Racial templates for nonhumans, robots, etc. This doesn't grant general access to exotic perks – just the ones on the template.
  • Superhuman powers; see Power Perks.

See GURPS Bio-Tech and GURPS Supers for other low-cost exotic traits, including 0-point features, further details on these perks, and 2- and 3-point advantages.