Exotic Perks: Difference between revisions
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Created page with "<span style="font-size:larger">List of Exotic Perks</span> {{Exotic Perk}} Exotic perks are subject to the restrictions on [[:Category:Exotic|exotic..." |
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<span style="font-size:larger">[[:Category:Exotic | <span style="font-size:larger">[[:Category:Exotic Perks|List of Exotic Perks]]</span> | ||
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Latest revision as of 08:22, 15 March 2014
List of Exotic Perks1 point
Exotic perks are subject to the restrictions on exotic advantages. Typically, they have one of these explanations:
- Cybernetics, genetic engineering, magical transformation, etc. What's possible depends on the alterations available in your game world.
- Racial templates for nonhumans, robots, etc. This doesn't grant general access to exotic perks – just the ones on the template.
- Superhuman powers; see Power Perks.
See GURPS Bio-Tech and GURPS Supers for other low-cost exotic traits, including 0-point features, further details on these perks, and 2- and 3-point advantages.