Current Affairs: Difference between revisions
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This is the ability to assimilate quickly whatever qualifies as "news" in your world, and to recall it as needed. You ''must'' specialize in one of the following areas: | This is the ability to assimilate quickly whatever qualifies as "news" in your world, and to recall it as needed. You ''must'' specialize in one of the following areas: | ||
{{sidebar}} | |||
====Current Affairs (Supernatural)==== | |||
In many horror settings, there are enough people on the fringes of the mundane world to constitute a community of their own: vampires and vampire-hunters, monsters and mad scientists, etc. Such campaigns may feature a new Current Affairs specialty: | |||
''Business:'' Exchange rates, investment performance, etc. | ''Supernatural:'' Knowledge of what's going on in the shadow realm behind the scenes. This encompasses aspects of other specialties: the occult artifacts trade, which starlet is vampire-hooked, whether the old Whateley place has been burned down yet, who's a rising star in the Cabal, etc. It may go by another name in a specific setting (e.g., Occult Underground, Winterland, or The Scene). | ||
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''Business:'' Exchange rates, investment performance, etc. {{Business Skill}} | |||
''Headline News:'' Usually bad news, such as assassinations, plagues, and wars. | ''Headline News:'' Usually bad news, such as assassinations, plagues, and wars. | ||
''High Culture:'' Information on galleries, operas, symphonies, and so forth. | ''High Culture:'' Information on galleries, operas, symphonies, and so forth. {{Arts/Entertainment Skill}} | ||
''People:'' The names of and gossip on celebrities, heads of state, and the like. | ''People:'' The names of and gossip on celebrities, heads of state, and the like. | ||
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''Travel:'' Where the "beautiful people" are going this year, and how much it all costs. | ''Travel:'' Where the "beautiful people" are going this year, and how much it all costs. | ||
These specialties default to one | These specialties default to one another at -4. It is hard to bone up on one kind of news without learning about all the others! | ||
another at -4. It is hard to bone up on | |||
one kind of news without learning | |||
about all the others! | |||
On a successful Current Affairs | On a successful Current Affairs roll, the GM will inform you of any news within your specialty that pertains to the current adventure (possibly including clues, on a good roll) or give you a small skill bonus (e.g., a success on Current Affairs (Sports) might give +1 to [[Gambling]] skill when betting on a boxing match). | ||
roll, the GM will inform you of any | |||
news within your specialty that | |||
give you a small skill bonus (e.g., a | |||
success on Current Affairs (Sports) | |||
might give +1 to Gambling skill when | |||
betting on a boxing match). | |||
Modifiers: -1 per day that you have | ''Modifiers:'' -1 per day that you have been unable to access news media; -3 if you only have one source; +1 or more for "inside" access to the news (a subscription to an ordinary wire service is worth +1, while a job at an intelligence agency might give +3 or more). | ||
been unable to access news media; -3 if | |||
you only have one source; +1 or more | |||
for | [[Category:Horror]] | ||
worth +1, while a job at an intelligence | {{Everyman Skill}} | ||
agency might give +3 or more). | |||
{{Knowledge Skill}} | |||
{{Social Skill}} |
Latest revision as of 20:37, 6 November 2014
Defaults: IQ-4 or Research-4.
This is the ability to assimilate quickly whatever qualifies as "news" in your world, and to recall it as needed. You must specialize in one of the following areas:
Current Affairs (Supernatural)
In many horror settings, there are enough people on the fringes of the mundane world to constitute a community of their own: vampires and vampire-hunters, monsters and mad scientists, etc. Such campaigns may feature a new Current Affairs specialty:
Supernatural: Knowledge of what's going on in the shadow realm behind the scenes. This encompasses aspects of other specialties: the occult artifacts trade, which starlet is vampire-hooked, whether the old Whateley place has been burned down yet, who's a rising star in the Cabal, etc. It may go by another name in a specific setting (e.g., Occult Underground, Winterland, or The Scene).
Business: Exchange rates, investment performance, etc.
Headline News: Usually bad news, such as assassinations, plagues, and wars.
High Culture: Information on galleries, operas, symphonies, and so forth.
People: The names of and gossip on celebrities, heads of state, and the like.
Politics: Election results, international treaties, etc.
Popular Culture: Hit songs, cool fashions, and hot products, among other things.
Regional: News of all kinds for a specific region (pick one). This is the definitive "town crier" skill at low TLs.
Science & Technology: New discoveries and inventions.
Sports: Scores for recent matches, names of star athletes, etc.
Travel: Where the "beautiful people" are going this year, and how much it all costs.
These specialties default to one another at -4. It is hard to bone up on one kind of news without learning about all the others!
On a successful Current Affairs roll, the GM will inform you of any news within your specialty that pertains to the current adventure (possibly including clues, on a good roll) or give you a small skill bonus (e.g., a success on Current Affairs (Sports) might give +1 to Gambling skill when betting on a boxing match).
Modifiers: -1 per day that you have been unable to access news media; -3 if you only have one source; +1 or more for "inside" access to the news (a subscription to an ordinary wire service is worth +1, while a job at an intelligence agency might give +3 or more).