Citizenship: Difference between revisions

From gurps
Jump to navigation Jump to search
Created page with "{{Social Perk}}{{Specialty}}{{Levels}} n settings where nations defend borders and restrict such things as voting rights and property ownership to citizens, each PC is assumed..."
 
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{Social Perk}}{{Specialty}}{{Levels}}
{{Social Perk}}{{Specialty}}
n settings where nations defend borders and restrict such things as voting rights and property ownership to citizens, each PC is assumed to be a citizen of one particular state, complete with passport, Social Security Number, etc. Each citizenship beyond the first is a perk. This isn't [[Cultural Familiarity]] – you might "inherit" citizenship through a parent without ever encountering the associated culture!
In settings where nations defend borders and restrict such things as voting rights and property ownership to citizens, each PC is assumed to be a citizen of one particular state, complete with passport, Social Security Number, etc. Each citizenship beyond the first is a perk. This isn't [[Cultural Familiarity]] – you might "inherit" citizenship through a parent without ever encountering the associated culture!
[[Category:Power-Ups 2: Perks]]
[[Category:Power-Ups 2: Perks]]

Latest revision as of 10:49, 9 November 2014


In settings where nations defend borders and restrict such things as voting rights and property ownership to citizens, each PC is assumed to be a citizen of one particular state, complete with passport, Social Security Number, etc. Each citizenship beyond the first is a perk. This isn't Cultural Familiarity – you might "inherit" citizenship through a parent without ever encountering the associated culture!