On the Edge: Difference between revisions

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m Created page with '{{Disadvantage}}{{Mental}}{{Mundane}} {{-15 points}}{{Self-Control}} You take ''grossly'' unreasonable risks in the face of mortal danger. Make a self-control roll whenever ...'
 
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{{Disadvantage}}{{Mental}}{{Mundane}}
{{Disadvantage}}{{Mental}}{{Mundane}}
{{-15 points}}{{Self-Control}}
{{-15 points}}
{{Self-Control}}


You take ''grossly'' unreasonable risks in the face of mortal danger. Make a [[self-control roll]] whenever you face a life-threatening situation: piloting a burning vehicle, staring down an entire street gang while armed only with a toothbrush, etc. If you fail, you may not back down from the  challenge – but you may roll again after every success roll or reaction roll relating to the situation. This might be once per second in a potential combat situation but only once per day on a dangerous space mission.
You take ''grossly'' unreasonable risks in the face of mortal danger. Make a [[self-control roll]] whenever you face a life-threatening situation: piloting a burning vehicle, staring down an entire street gang while armed only with a toothbrush, etc. If you fail, you may not back down from the  challenge – but you may roll again after every success roll or reaction roll relating to the situation. This might be once per second in a potential combat situation but only once per day on a dangerous space mission.

Latest revision as of 08:51, 16 November 2014

-15 points

You take grossly unreasonable risks in the face of mortal danger. Make a self-control roll whenever you face a life-threatening situation: piloting a burning vehicle, staring down an entire street gang while armed only with a toothbrush, etc. If you fail, you may not back down from the challenge – but you may roll again after every success roll or reaction roll relating to the situation. This might be once per second in a potential combat situation but only once per day on a dangerous space mission.

In combat, make a self-control roll every time you take your turn. If you fail, you must make an All-Out attack or engage in some other kind of near-insane, suicidal behavior.

Most people think you're crazy if they witness this behavior, giving -2 on reaction rolls. Individuals who value bravery over self-preservation (GM's decision) will react at +2.