Body Armor (Ultra-Tech): Difference between revisions

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==Body Armor==
These unpowered suits and armored garments require no special skill to use.
These unpowered suits and armored garments require no special skill to use.


All body armor can come in any desired color, including camouflage patterns. It takes three seconds per piece to don or remove most body armor.
All body armor can come in any desired color, including camouflage patterns. It takes three seconds per piece to don or remove most body armor.
====Body Armor Styles====
Ultra-tech body armor is available in a variety of standard styles.
=====Bodysuit=====
This outfit covers the torso, groin, arms, and legs. The neck, head, or extremities are uncovered, making it easy to add customized boots, gloves, and helmets.
=====Gloves=====
A pair of armored gloves. They're made of thinner material than other armor types to avoid compromising the wearer's manual dexterity.
=====Jacket=====
This is a heavier outfit that covers the torso and arms. It zips up and has plenty of pockets.
=====Suit=====
This head-to-toe outfit includes a hood and face mask with eye slit. It's a useful exploration suit, supers costume, or ninja suit. It is also used as the basis for [[tailored armor]].
=====Trousers=====
A pair of long pants, protecting the groin and legs (but not the feet). It is not obviously armor, and can pass for a normal pair of work pants or jeans.
=====Vest=====
A sleeveless t-shirt covering the torso. All concealable armor styles can pass as normal clothing, although bodysuits and complete suits are likely to be conspicuous.
Additional styles can be created using the [[tailored armor]] rules.
===Ballistic Armor (TL9-11)===
This armor uses flexible materials to resist high velocity projectile attacks as well as cutting blows. It's the ultra-tech successor to modern bulletproof vests. On a practical level, [[TL9]]+ ballistic armor's major advance is that it can provide full protection for areas other than the torso without sacrificing mobility.


==Body Armor Styles==
Since bullets are among the most effective ways to deal damage at [[TL9]]-[[TL10|10]], ballistic armor is widespread at these tech levels. At [[TL11]]+ it often declines in popularity, superseded by armor optimized against beam weapons.
Ultra-tech body armor is available in a variety of standard styles.


===Bodysuit===
Ballistic armor is flexible with a split [[DR]]: it provides full protection against piercing and cutting attacks, and uses its reduced DR against all other types of damage.
This outfit covers the torso, groin, arms, and legs. The neck, head, or extremities are uncovered, making it easy to add customized boots, gloves, and helmets.


===Gloves===
As material technology advances, ballistic armor continually improves. Examples of progressively-better ballistic armor types are reflex, nanoweave, and monocrys armor.
A pair of armored gloves. They're made of thinner material than other armor types to avoid compromising the wearer's manual dexterity.


===Jacket===
====Reflex (TL9)====
This is a heavier outfit that covers the torso and arms. It zips up and has plenty of pockets.
This ballistic armor is a fabric woven from para-aramid fibers (such as Kevlar), polyethylene, or synthetics inspired by the molecular structure of spider silk. It is soaked in a "shear thickening fluid" of hard ceramic nanoparticles suspended in liquid. During normal handling, the armor is very flexible, but when a bullet or fragment strikes it, it becomes a rigid material.


===Suit===
====Nanoweave (TL10)====
This head-to-toe outfit includes a hood and face mask with eye slit. It’s a useful exploration suit, supers costume, or ninja suit. It is also used as the basis for [[tailored armor]].
This armor is similar to reflex armor, but is reinforced for extra strength by woven carbon nanotubes. Nanoweave armor can be fitted with various accessories, using "smart" properties that can be engineered into it.


===Trousers===
====Monocrys (TL11)====
A pair of long pants, protecting the groin and legs (but not the feet). It is not obviously armor, and can pass for a normal pair of work pants or jeans.
This is a single-crystal weave of syn- thetic diamondoid fibers, also called "nanocrystal." It is very light, but diamondoid materials melt at high temperatures, which means that monocrys is not particularly useful against beam weapons.


===Vest===
For heavier, non-concealable versions of reflex, nanoweave, and monocrys, see the descriptions of [[tactical vests]] and [[tactical suits]].
A sleeveless t-shirt covering the torso. All concealable armor styles can pass as normal clothing, although bodysuits and complete suits are likely to be conspicuous.


Additional styles can be created using the [[tailored armor]] rules.
{{Concealable Ballistic Armor Table}}
===Tactical Vest (TL9-11)===
This thick, sleeveless, jacket-like vest covers the torso and groin, with front and back pockets for inserting rigid ceramic or alloy plates.


==Concealable Ballistic Armor Table==
A tactical vest is made of similar materials to concealable body armor, but is heavier, and is obviously body armor. It provides full protection against cutting and piercing damage, and reduced protection against all other attacks. Its trauma plates provide full protection against all damage types. It takes three seconds to insert or remove the plates.
===Tactical Vest Table===
{|
{|
|-align="left"
|-align="center"
!TL!!Armor!!Location!!DR!!Cost!!Weight!!LC
![[TL]]!!align="left"|[[Armor]]!![[Location]]!![[DR]]!![[Cost]]!![[Weight]]!![[LC]]
|-style="background-color:#eeeeee"
|-style="background-color:#eeeeee" valign="top" align="center"
|9||Reflex Bodysuit||body, limbs||12/4*||$900||6||3
|9||align="left"|[[Reflex Tactical Vest]]<br>''trauma plates''||[[torso]], [[groin]]<br>[[torso]]||18/7*<br>+34||$900<br>+$600||9<br>+9||2<br>2
|-
|-valign="top" align="center"
|9||Reflex Gloves||hands||6/2*||$30||neg.||4
|10||align="left"|[[Nanoweave Tactical Vest]]<br>''trauma plates''||[[torso]], [[groin]]<br>[[torso]]||24/10*<br>+46||$900<br>+$600||9<br>+9||2<br>2
|-style="background-color:#eeeeee"
|-style="background-color:#eeeeee" valign="top" align="center"
|9||Reflex Jacket||arms, torso||12/4*||$450||3||3
|11||align="left"|[[Monocrys Tactical Vest]]<br>''trauma plates''||[[torso]], [[groin]]<br>[[torso]]||36/15*<br>+69||$900<br>+$600||9<br>+9||2<br>2
|-
|9||Reflex Suit||all||12/4*||$1,200||8||3
|-style="background-color:#eeeeee"
|9||Reflex Trousers||groin, legs||12/4*||$280||2.8||3
|-
|9||Reflex Vest||torso||12/4*||$300||2||3
|-style="background-color:#eeeeee"
|10||Nanoweave Bodysuit||body, limbs||18/6*||$900||6||3
|-
|10||Nanoweave Gloves||hands||9/3*||$30||neg.||4
|-style="background-color:#eeeeee"
|10||Nanoweave Jacket||arms, torso||18/6*||$450||3||3
|-
|10||Nanoweave Suit||all||18/6*||$1,200||8||3
|-style="background-color:#eeeeee"
|10||Nanoweave Trousers||groin, legs||18/6*||$280||2.8||3
|-
|10||Nanoweave Vest||torso||18/6*||$300||2||3
|-style="background-color:#eeeeee"
|11||Monocrys Bodysuit||body, limbs||24/8*||$900||6||3
|-
|11||Monocrys Gloves||hands||12/4*||$30||neg.||4
|-style="background-color:#eeeeee"
|11||Monocrys Jacket||arms, torso||24/8*||$450||3||3
|-
|11||Monocrys Suit||all||24/8*||$1,200||8||4
|-style="background-color:#eeeeee"
|11||Monocrys Trousers||groin, legs||24/8*||$280||2.8||3
|-
|11||Monocrys Vest||torso||24/8*||$300||2||3
|}
|}
<nowiki>*</nowiki>Flexible.
<nowiki>*</nowiki>[[Flexible]].
===Assault Boots (TL9-12)===
These armored boots add metal or ceramic inserts to the sole of a ballistic fiber. At [[TL9]]-[[TL11|11]] they provide their full [[DR]] against attacks to the underside of the foot (e.g., stepping on a stake, a contact-detonation mine, etc.) but half [[DR]] against attacks from other angles. [[TL12]] boots provide full protection from all angles.


==Tactical Vest Table==
''Hiking:'' Ultra-tech combat boots incorporate smart-matter responsive fabrics and biomaterials that treat or prevent blistering from long marches. They count as the best quality equipment and add +[[TL]]/2 to [[Hiking]] skill.
===Assault Boots Table===
{|
{|
|-align="left"
|-align="center"
!TL!!Armor!!Location!!DR!!Cost!!Weight!!LC
![[TL]]!!align="left"|[[Armor]]!![[Location]]!![[DR]]!![[Cost]]!![[Weight]]!![[LC]]
|-style="background-color:#eeeeee" valign="top"
|-style="background-color:#eeeeee" valign="top" align="center"
|9||Reflex Tactical Vest<br>''trauma plates''||torso, groin<br>torso||18/7*<br>+34||$900<br>+$600||9<br>+9||2<br>2
|9||align="left"|[[Assault Boots]]||[[feet]]||12/6||$150||3||4
|-valign="top"
|-valign="top" align="center"
|10||Nanoweave Tactical Vest<br>''trauma plates''||torso, groin<br>torso||24/10*<br>+46||$900<br>+$600||9<br>+9||2<br>2
|10||align="left"|[[Assault Boots]]||[[feet]]||18/9||$150||3||4
|-style="background-color:#eeeeee" valign="top"
|-style="background-color:#eeeeee" valign="top" align="center"
|11||Monocrys Tactical Vest<br>''trauma plates''||torso, groin<br>torso||36/15*<br>+69||$900<br>+$600||9<br>+9||2<br>2
|11||align="left"|[[Assault Boots]]||[[feet]]||30/15||$150||3||4
|-valign="top" align="center"
|12||align="left"|[[Assault Boots]]||[[feet]]||50||$150||3||4
|}
|}
<nowiki>*</nowiki>Flexible.
===Laser-Resistant Body Armor (TL9-11)===
Ultra-tech lasers are capable weapons at [[TL9]] and become common at [[TL10]], resulting in the development of flexible body armor optimized to counter them.
====Ablative Armor (TL9)====
This is similar to reflex armor, but made of plastic fabric designed to vaporize when struck by a laser beam. Since the armor is damaged by the attack, ablative armor is more useful against a single assassin than it is in a lengthy combat mission!
 
Ablative armor has a split [[DR]]. Its full [[DR]] is used against the [[burn]]ing or [[cr]]ushing [[ex]]plosive damage inflicted by any type of laser (including X-ray and graser models). This [[DR]] is also semi-ablative: For every 10 points of basic laser damage rolled, remove one point of [[DR]] from the location struck, regardless of whether the attack penetrated or not.


==Assault Boots Table==
Its lower [[DR]] is used against all other attacks, and is not ablative.
====Reflec (TL9)====
Reflec is a light, highly-reflective armor of polished metallic fibers that reflects laser fire. It is useless against other attacks, but can be worn over other armor. Reflec has a split [[DR]]: It gets its full [[DR]] against microwaves and lasers (but not X-ray or gamma-ray lasers), but provides no protection against other weapons.
 
Reflec is an excellent radar reflector: any stealth benefits against radar are negated, and add +1 (+2 if wearing a full suit) to rolls to detect its wearer.
 
Reflec is not superscience, but is a cinematic technology. Realistically, mirrored material is not very effective against laser weapons, although it will function against microwave beams.
 
Any rigid helmet can be made reflective for $50. It gains +20 [[DR]] vs. lasers and microwaves.
====Ablative Nanoplas (TL10)====
This is advanced ablative armor made of tailored carbon nanotubes. It has higher [[DR]], but it is otherwise equivalent to [[TL9]] ablative armor.
====Retro-Reflective Armor (TL11^)====
This superscience reflec armor is embedded with polished, metallic fibers covered with millions of tiny spherical lenses. The micro-mirrors reflect laser fire back at the attacker. The armor "bounces back" half the  damage from visible-light or near-infrared lasers that the [[DR]] actually resisted. The remaining damage affects the wearer normally.
 
If he wasn't suspecting the reflection, the attacker doesn’t get an active defense against the first attack reflected back at him. He gets his usual defenses against subsequent reflected attacks, or if he knew the armor would be retro-reflective. Retro-reflec only works against direct hits!
===Laser-Resistant Armor Table===
{|
{|
|-align="left"
|-align="center"
!TL!!Armor!!Location!!DR!!Cost!!Weight!!LC
![[TL]]!!align="left"|[[Armor]]!![[Location]]!![[DR]]!![[Cost]]!![[Weight]]!![[LC]]
|-style="background-color:#eeeeee" valign="top"
|-style="background-color:#eeeeee" valign="top" align="center"
|9||Assault Boots||feet||12/6||$150||3||4
|9||align="left"|[[Ablative Jacket]]||[[arms]], [[torso]]||24/4*||$450||3||3
|-valign="top"
|-style="background-color:#eeeeee" valign="top" align="center"
|10||Assault Boots||feet||18/9||$150||3||4
|9||align="left"|[[Ablative Suit]]||[[all]]||24/4*||$1,200||8||3
|-style="background-color:#eeeeee" valign="top"
|-valign="top" align="center"
|11||Assault Boots||feet||30/15||$150||3||4
|9||align="left"|[[Ablative Trousers]]||[[groin]], [[legs]]||24/4*||$280||2.8||3
|-valign="top"
|-valign="top" align="center"
|12||Assault Boots||feet||50||$150||3||4
|9||align="left"|[[Reflec Helmet]]||[[head]]||20/0*||$25||0.5||4
|-style="background-color:#eeeeee" valign="top" align="center"
|9||align="left"|[[Reflec Jacket]]||[[torso]], [[arms]]||20/0*||$150||1||4
|-style="background-color:#eeeeee" valign="top" align="center"
|9||align="left"|[[Reflec Suit]]||[[all]]||20/0*||$300||2||4
|-valign="top" align="center"
|10||align="left"|[[Ablative Nanoplas Jacket]]||[[arms]], [[torso]]||36/6*||$450||3||3
|-valign="top" align="center"
|10||align="left"|[[Ablative Nanoplas Suit]]||[[all]]||36/6*||$1,200||8||3
|-style="background-color:#eeeeee" valign="top" align="center"
|10||align="left"|[[Ablative Nanoplas Trousers]]||[[groin]], [[legs]]||36/6*||$280||2.8||3
|-style="background-color:#eeeeee" valign="top" align="center"
|11^||align="left"|[[Retro-Reflective Helmet]]||[[head]]||40/0*||$250||0.5||4
|-valign="top" align="center"
|11^||align="left"|[[Retro-Reflective Jacket]]||[[torso]], [[arms]]||40/0*||$1,500||1||4
|-valign="top" align="center"
|11^||align="left"|[[Retro-Reflective Suit]]||[[all]]||40/0*||$3,000||2||4
|}
|}
<nowiki>*</nowiki>[[Flexible]].


==Laser-Resistant Armor Table==
===Bioplas Armor (TL10)===
{|
Bioplas is a strong, pseudo-alive smart matter material that is light and comfortable to wear – see [[Smart Bioplastic]]. Flexible armored suits and clothing are made out of this material. Like other bioplastic equipment, it can heal rips and tears if it has access to moisture and heat, such as sweat and body heat. Bioplas is also a popular material for swimwear and other sports clothing.
|-align="left"
 
!TL!!Armor!!Location!!DR!!Cost!!Weight!!LC
Bioplas is flexible armor with a split [[DR]]. Unlike ballistic body armor, bioplas provides its full [[DR]] against [[burn]]ing and [[piercing]] damage, but gets only one-third [[DR]] vs. other damage types. Thus, it's very effective against a bullet or most energy beams, but not that much use against a powerful blow or a vat of acid.
|-style="background-color:#eeeeee" valign="top"
 
|9||Ablative Jacket||arms, torso||24/4*||$450||3||3
See [[Space Biosuit]] for a sealed environmental suit version.
|-valign="top"
|9||Ablative Suit||all||24/4*||$1,200||8||3
|-style="background-color:#eeeeee" valign="top"
|9||Ablative Trousers||groin, legs||24/4*||$280||2.8||3
|-valign="top"
|9||Reflec Helmet||head||20/0*||$25||0.5||4
|-style="background-color:#eeeeee" valign="top"
|9||Reflec Jacket||torso, arms||20/0*||$150||1||4
|-valign="top"
|9||Reflec Suit||all||20/0*||$300||2||4
|-style="background-color:#eeeeee" valign="top"
|10||Ablative Nanoplas Jacket||arms, torso||36/6*||$450||3||3
|-valign="top"
|10||Ablative Nanoplas Suit||all||36/6*||$1,200||8||3
|-style="background-color:#eeeeee" valign="top"
|10||Ablative Nanoplas Trousers||groin, legs||36/6*||$280||2.8||3
|-valign="top"
|11^||Retro-Reflective Helmet||head||40/0*||$250||0.5||4
|-style="background-color:#eeeeee" valign="top"
|11^||Retro-Reflective Jacket||torso, arms||40/0*||$1,500||1||4
|-valign="top"
|11^||Retro-Reflective Suit||all||40/0*||$3,000||2||4
|}
<nowiki>*</nowiki>Flexible.


==Bioplas Armor Table==
{{Bioplas Armor Table}}
{|
====Transparent Bioplas (TL10)====
|-align="left"
This is an option for any bioplas outfit and the space biosuit. It does not protect against laser fire, but otherwise is the same as any other bioplas vest or suit. The suit adjusts around the user's body, and is almost invisible when worn. (A [[Vision roll]] from a yard or less will spot it, and anyone touching the wearer will notice it.) Transparent bioplas also comes in translucent colors; by covering up strategic areas, a wearer of a tinted bodysuit can look as if he or she is wearing a swimsuit while protecting the entire body. Transparent bioplas costs twice as much as ordinary bioplas, but is otherwise identical.
!TL!!Armor!!Location!!DR!!Cost!!Weight!!LC
|-style="background-color:#eeeeee"
|10||Bioplas Bodysuit||body, limbs||15/5*||$1,800||3||3
|-
|10||Bioplas Gloves||hands||15/5*||$60||neg.||4
|-style="background-color:#eeeeee"
|10||Bioplas Suit||all||15/5*||$2,400||4||3
|}
<nowiki>*</nowiki>Flexible.


==Energy Cloth Table==
===Energy Cloth (TL12)===
This light and easily-concealed armor is an ultra-tech ballistic fiber similar to monocrys. Its hyperdense "fabric" is resistant to nearly all forms of attack. It is flexible, but gets its full [[DR]] against all damage types.
===Energy Cloth Table===
{|
{|
|-align="left"
|-align="center"
!TL!!Armor!!Location!!DR!!Cost!!Weight!!LC
![[TL]]!!align="left"|[[Armor]]!![[Location]]!![[DR]]!![[Cost]]!![[Weight]]!![[LC]]
|-style="background-color:#eeeeee"
|-style="background-color:#eeeeee" valign="top" align="center"
|12||Energy Cloth Bodysuit||body, limbs||30*||$2,000||6||3
|12||align="left"|[[Energy Cloth Bodysuit]]||[[body]], [[limbs]]||30*||$2,000||6||3
|-
|-style="background-color:#eeeeee" valign="top" align="center"
|12||Energy Cloth Gloves||hands||15*||$50||neg.||4
|12||align="left"|[[Energy Cloth Gloves]]||[[hands]]||15*||$50||neg.||4
|-style="background-color:#eeeeee"
|-valign="top" align="center"
|12||Energy Cloth Jacket||arms, torso||30*||$1,500||3||3
|12||align="left"|[[Energy Cloth Jacket]]||[[arms]], [[torso]]||30*||$1,500||3||3
|-
|-valign="top" align="center"
|12||Energy Cloth Suit||all||30*||$4,000||8||4
|12||align="left"|[[Energy Cloth Suit]]||[[all]]||30*||$4,000||8||4
|-style="background-color:#eeeeee"
|-style="background-color:#eeeeee" valign="top" align="center"
|12||Energy Cloth Trousers||groin, legs||30*||$1,400||2.8||3
|12||align="left"|[[Energy Cloth Trousers]]||[[groin]], [[legs]]||30*||$1,400||2.8||3
|-
|-style="background-color:#eeeeee" valign="top" align="center"
|12||Energy Cloth Vest||torso||30*||$1,000||2||3
|12||align="left"|[[Energy Cloth Vest]]||[[torso]]||30*||$1,000||2||3
|}
|}
<nowiki>*</nowiki>Flexible.
<nowiki>*</nowiki>[[Flexible]].


{{Armor}}{{TL9}}{{TL10}}{{TL11}}{{TL12}}{{LC2}}{{LC3}}{{LC4}}{{Superscience}}
[[Category:Ultra-Tech]]
[[Category:Ultra-Tech]]

Latest revision as of 17:31, 2 November 2017

Body Armor

These unpowered suits and armored garments require no special skill to use.

All body armor can come in any desired color, including camouflage patterns. It takes three seconds per piece to don or remove most body armor.

Body Armor Styles

Ultra-tech body armor is available in a variety of standard styles.

Bodysuit

This outfit covers the torso, groin, arms, and legs. The neck, head, or extremities are uncovered, making it easy to add customized boots, gloves, and helmets.

Gloves

A pair of armored gloves. They're made of thinner material than other armor types to avoid compromising the wearer's manual dexterity.

Jacket

This is a heavier outfit that covers the torso and arms. It zips up and has plenty of pockets.

Suit

This head-to-toe outfit includes a hood and face mask with eye slit. It's a useful exploration suit, supers costume, or ninja suit. It is also used as the basis for tailored armor.

Trousers

A pair of long pants, protecting the groin and legs (but not the feet). It is not obviously armor, and can pass for a normal pair of work pants or jeans.

Vest

A sleeveless t-shirt covering the torso. All concealable armor styles can pass as normal clothing, although bodysuits and complete suits are likely to be conspicuous.

Additional styles can be created using the tailored armor rules.

Ballistic Armor (TL9-11)

This armor uses flexible materials to resist high velocity projectile attacks as well as cutting blows. It's the ultra-tech successor to modern bulletproof vests. On a practical level, TL9+ ballistic armor's major advance is that it can provide full protection for areas other than the torso without sacrificing mobility.

Since bullets are among the most effective ways to deal damage at TL9-10, ballistic armor is widespread at these tech levels. At TL11+ it often declines in popularity, superseded by armor optimized against beam weapons.

Ballistic armor is flexible with a split DR: it provides full protection against piercing and cutting attacks, and uses its reduced DR against all other types of damage.

As material technology advances, ballistic armor continually improves. Examples of progressively-better ballistic armor types are reflex, nanoweave, and monocrys armor.

Reflex (TL9)

This ballistic armor is a fabric woven from para-aramid fibers (such as Kevlar), polyethylene, or synthetics inspired by the molecular structure of spider silk. It is soaked in a "shear thickening fluid" of hard ceramic nanoparticles suspended in liquid. During normal handling, the armor is very flexible, but when a bullet or fragment strikes it, it becomes a rigid material.

Nanoweave (TL10)

This armor is similar to reflex armor, but is reinforced for extra strength by woven carbon nanotubes. Nanoweave armor can be fitted with various accessories, using "smart" properties that can be engineered into it.

Monocrys (TL11)

This is a single-crystal weave of syn- thetic diamondoid fibers, also called "nanocrystal." It is very light, but diamondoid materials melt at high temperatures, which means that monocrys is not particularly useful against beam weapons.

For heavier, non-concealable versions of reflex, nanoweave, and monocrys, see the descriptions of tactical vests and tactical suits.

Concealable Ballistic Armor Table

TL Armor Location DR Cost Weight LC
9 Reflex Bodysuit body, limbs 12/4* $900 6 3
9 Reflex Gloves hands 6/2* $30 neg. 4
9 Reflex Jacket arms, torso 12/4* $450 3 3
9 Reflex Suit all 12/4* $1,200 8 3
9 Reflex Trousers groin, legs 12/4* $280 2.8 3
9 Reflex Vest torso 12/4* $300 2 3
10 Nanoweave Bodysuit body, limbs 18/6* $900 6 3
10 Nanoweave Gloves hands 9/3* $30 neg. 4
10 Nanoweave Jacket arms, torso 18/6* $450 3 3
10 Nanoweave Suit all 18/6* $1,200 8 3
10 Nanoweave Trousers groin, legs 18/6* $280 2.8 3
10 Nanoweave Vest torso 18/6* $300 2 3
11 Monocrys Bodysuit body, limbs 24/8* $900 6 3
11 Monocrys Gloves hands 12/4* $30 neg. 4
11 Monocrys Jacket arms, torso 24/8* $450 3 3
11 Monocrys Suit all 24/8* $1,200 8 4
11 Monocrys Trousers groin, legs 24/8* $280 2.8 3
11 Monocrys Vest torso 24/8* $300 2 3

*Flexible.

Tactical Vest (TL9-11)

This thick, sleeveless, jacket-like vest covers the torso and groin, with front and back pockets for inserting rigid ceramic or alloy plates.

A tactical vest is made of similar materials to concealable body armor, but is heavier, and is obviously body armor. It provides full protection against cutting and piercing damage, and reduced protection against all other attacks. Its trauma plates provide full protection against all damage types. It takes three seconds to insert or remove the plates.

Tactical Vest Table

TL Armor Location DR Cost Weight LC
9 Reflex Tactical Vest
trauma plates
torso, groin
torso
18/7*
+34
$900
+$600
9
+9
2
2
10 Nanoweave Tactical Vest
trauma plates
torso, groin
torso
24/10*
+46
$900
+$600
9
+9
2
2
11 Monocrys Tactical Vest
trauma plates
torso, groin
torso
36/15*
+69
$900
+$600
9
+9
2
2

*Flexible.

Assault Boots (TL9-12)

These armored boots add metal or ceramic inserts to the sole of a ballistic fiber. At TL9-11 they provide their full DR against attacks to the underside of the foot (e.g., stepping on a stake, a contact-detonation mine, etc.) but half DR against attacks from other angles. TL12 boots provide full protection from all angles.

Hiking: Ultra-tech combat boots incorporate smart-matter responsive fabrics and biomaterials that treat or prevent blistering from long marches. They count as the best quality equipment and add +TL/2 to Hiking skill.

Assault Boots Table

TL Armor Location DR Cost Weight LC
9 Assault Boots feet 12/6 $150 3 4
10 Assault Boots feet 18/9 $150 3 4
11 Assault Boots feet 30/15 $150 3 4
12 Assault Boots feet 50 $150 3 4

Laser-Resistant Body Armor (TL9-11)

Ultra-tech lasers are capable weapons at TL9 and become common at TL10, resulting in the development of flexible body armor optimized to counter them.

Ablative Armor (TL9)

This is similar to reflex armor, but made of plastic fabric designed to vaporize when struck by a laser beam. Since the armor is damaged by the attack, ablative armor is more useful against a single assassin than it is in a lengthy combat mission!

Ablative armor has a split DR. Its full DR is used against the burning or crushing explosive damage inflicted by any type of laser (including X-ray and graser models). This DR is also semi-ablative: For every 10 points of basic laser damage rolled, remove one point of DR from the location struck, regardless of whether the attack penetrated or not.

Its lower DR is used against all other attacks, and is not ablative.

Reflec (TL9)

Reflec is a light, highly-reflective armor of polished metallic fibers that reflects laser fire. It is useless against other attacks, but can be worn over other armor. Reflec has a split DR: It gets its full DR against microwaves and lasers (but not X-ray or gamma-ray lasers), but provides no protection against other weapons.

Reflec is an excellent radar reflector: any stealth benefits against radar are negated, and add +1 (+2 if wearing a full suit) to rolls to detect its wearer.

Reflec is not superscience, but is a cinematic technology. Realistically, mirrored material is not very effective against laser weapons, although it will function against microwave beams.

Any rigid helmet can be made reflective for $50. It gains +20 DR vs. lasers and microwaves.

Ablative Nanoplas (TL10)

This is advanced ablative armor made of tailored carbon nanotubes. It has higher DR, but it is otherwise equivalent to TL9 ablative armor.

Retro-Reflective Armor (TL11^)

This superscience reflec armor is embedded with polished, metallic fibers covered with millions of tiny spherical lenses. The micro-mirrors reflect laser fire back at the attacker. The armor "bounces back" half the damage from visible-light or near-infrared lasers that the DR actually resisted. The remaining damage affects the wearer normally.

If he wasn't suspecting the reflection, the attacker doesn’t get an active defense against the first attack reflected back at him. He gets his usual defenses against subsequent reflected attacks, or if he knew the armor would be retro-reflective. Retro-reflec only works against direct hits!

Laser-Resistant Armor Table

TL Armor Location DR Cost Weight LC
9 Ablative Jacket arms, torso 24/4* $450 3 3
9 Ablative Suit all 24/4* $1,200 8 3
9 Ablative Trousers groin, legs 24/4* $280 2.8 3
9 Reflec Helmet head 20/0* $25 0.5 4
9 Reflec Jacket torso, arms 20/0* $150 1 4
9 Reflec Suit all 20/0* $300 2 4
10 Ablative Nanoplas Jacket arms, torso 36/6* $450 3 3
10 Ablative Nanoplas Suit all 36/6* $1,200 8 3
10 Ablative Nanoplas Trousers groin, legs 36/6* $280 2.8 3
11^ Retro-Reflective Helmet head 40/0* $250 0.5 4
11^ Retro-Reflective Jacket torso, arms 40/0* $1,500 1 4
11^ Retro-Reflective Suit all 40/0* $3,000 2 4

*Flexible.

Bioplas Armor (TL10)

Bioplas is a strong, pseudo-alive smart matter material that is light and comfortable to wear – see Smart Bioplastic. Flexible armored suits and clothing are made out of this material. Like other bioplastic equipment, it can heal rips and tears if it has access to moisture and heat, such as sweat and body heat. Bioplas is also a popular material for swimwear and other sports clothing.

Bioplas is flexible armor with a split DR. Unlike ballistic body armor, bioplas provides its full DR against burning and piercing damage, but gets only one-third DR vs. other damage types. Thus, it's very effective against a bullet or most energy beams, but not that much use against a powerful blow or a vat of acid.

See Space Biosuit for a sealed environmental suit version.

Bioplas Armor Table

TL Armor Location DR Cost Weight LC
10 Bioplas Bodysuit body, limbs 15/5* $1,800 3 3
10 Bioplas Gloves hands 15/5* $60 neg. 4
10 Bioplas Suit all 15/5* $2,400 4 3

*Flexible.

Transparent Bioplas (TL10)

This is an option for any bioplas outfit and the space biosuit. It does not protect against laser fire, but otherwise is the same as any other bioplas vest or suit. The suit adjusts around the user's body, and is almost invisible when worn. (A Vision roll from a yard or less will spot it, and anyone touching the wearer will notice it.) Transparent bioplas also comes in translucent colors; by covering up strategic areas, a wearer of a tinted bodysuit can look as if he or she is wearing a swimsuit while protecting the entire body. Transparent bioplas costs twice as much as ordinary bioplas, but is otherwise identical.

Energy Cloth (TL12)

This light and easily-concealed armor is an ultra-tech ballistic fiber similar to monocrys. Its hyperdense "fabric" is resistant to nearly all forms of attack. It is flexible, but gets its full DR against all damage types.

Energy Cloth Table

TL Armor Location DR Cost Weight LC
12 Energy Cloth Bodysuit body, limbs 30* $2,000 6 3
12 Energy Cloth Gloves hands 15* $50 neg. 4
12 Energy Cloth Jacket arms, torso 30* $1,500 3 3
12 Energy Cloth Suit all 30* $4,000 8 4
12 Energy Cloth Trousers groin, legs 30* $1,400 2.8 3
12 Energy Cloth Vest torso 30* $1,000 2 3

*Flexible.