Ultra-Tech Melee Weapons: Difference between revisions
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No matter how advanced ranged weapons become, there will be times and places – stealthy assassinations, boarding actions, riot control, or just a startown brawl – where hand-to-hand combat cannot be avoided. | No matter how advanced ranged weapons become, there will be times and places – stealthy assassinations, boarding actions, riot control, or just a startown brawl – where hand-to-hand combat cannot be avoided. | ||
==Physical Weapons== | ==Physical Weapons== | ||
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==Energy Weapons== | ==Energy Weapons== | ||
These include contact energy-discharge weapons, as well as weapons that generate a blade of energy. | These include contact energy-discharge weapons, as well as weapons that generate a blade of energy. | ||
* [[Electric Stun Wands]] ([[TL9]]) | |||
* [[Neurolash]] ([[TL10]][[^]]) | |||
* [[Sonic Shuriken]] ([[TL10]][[^]]) | |||
* [[Force Swords]] ([[TL11]][[^]]) | |||
{{TL9}}{{TL10}}{{TL11}}{{TL12}}{{superscience}} | |||
[[Category:Melee Weapons]] | |||
[[Category:Ultra-Tech]] |
Latest revision as of 18:05, 28 August 2021
No matter how advanced ranged weapons become, there will be times and places – stealthy assassinations, boarding actions, riot control, or just a startown brawl – where hand-to-hand combat cannot be avoided.
Physical Weapons
These weapons inflict damage by cutting, crushing, or impaling their victims, or by delivering explosive devices. Some are powered; others use ultra-tech material science.
- Karatands (TL9)
- Limpet Mine Dispenser (TL9)
- Rocket Striker (TL9)
- Superfine Blade (TL9)
- Monowire Blade (TL9^)
- Monowire Whip (TL9^)
- Monowire Switchblade (TL10^)
- Vibroblade (TL10)
- Hyperdense Blades (TL11)
- Nanothorn Blades (TL11^)
- Stasis Switchblade (TL12^)
Energy Weapons
These include contact energy-discharge weapons, as well as weapons that generate a blade of energy.