Typical Weapons by TL: Difference between revisions

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An enormous variety of weapons are possible, and individuals, organizations or cultures will have their own favorites. Some suggestions are given below.
An enormous variety of weapons are possible, and individuals, organizations or cultures will have their own favorites. Some suggestions are given below.
==TL0==
Melee: [[Club]], [[Axe]], [[Spear]], [[Staff]].
Ranged: [[Spear]], [[Sling]], [[Bow]], [[Atlatl]], [[Blowpipe]], [[Bolas]], [[Net]].
==TL1==
TODO
==TL2==
TODO
==TL3==
TODO
==TL4==
TODO
==TL5==
TODO
==TL6==
TODO


==TL8==
==TL8==
Line 6: Line 29:


==TL9==
==TL9==
''Personal Sidearm:'' 10mm auto pistol, 3mm needle pistol, 15mm gyroc pistol, or a nonlethal electrolaser pistol, nauseator pistol, tangler pistol, or vortex pistol.
''Personal Sidearm:'' [[10mm auto pistol]], [[3mm needle pistol]], [[15mm gyroc pistol]], or a [[nonlethal electrolaser pistol]], [[nauseator pistol]], [[tangler pistol]], or [[vortex pistol]].


''Paramilitary or Special Ops:'' 5.7mm PDW, 10mm machine pistol, 15mm gyroc carbine, urban assault weapon, 40mm grenade launcher. Snipers may use a 10mm sniper rifle, a 15mm anti-material rifle, or a laser sniper rifle. Biochemical, strobe, and tangler grenades are popular.
''Paramilitary or Special Ops:'' [[5.7mm PDW]], [[10mm machine pistol]], [[15mm gyroc carbine]], [[urban assault weapon]], [[40mm grenade launcher]]. Snipers may use a [[10mm sniper rifle]], a [[15mm anti-material rifle]], or a [[laser sniper rifle]]. Biochemical, strobe, and tangler [[grenades]] are popular.


''Infantry:'' 7mm assault carbine or 10mm storm carbine, with 25mm grenade launcher. Concussion, fragmentation, and shaped-charge grenades are popular.
''Infantry:'' [[7mm assault carbine]] or [[10mm storm carbine]], with [[25mm grenade launcher]]. Concussion, fragmentation, and shaped-charge [[grenades]] are popular.


''Squad Support or Powered Infantry:'' 7mm LSW, 7mm sniper railgun, 25mm payload rifle, 40mm grenade launcher, or MLAWS launcher.
''Squad Support or Powered Infantry:'' [[7mm LSW]], [[7mm sniper railgun]], [[25mm payload rifle]], [[40mm grenade launcher]], or [[MLAWS launcher]].


''Holdout:'' Holdout pistol, sleeve gyroc, wrist needler.
''Holdout:'' [[Holdout pistol]], [[sleeve gyroc]], [[wrist needler]].


''Melee Weapons:'' Stun wand, superfine knife, zap glove. In superscience settings, monowire blades or whips are popular!
''Melee Weapons:'' [[Stun wand]], [[superfine knife]], [[zap glove]]. In superscience settings, [[monowire blade]]s or [[monowire whip|whips]] are popular!


==TL10==
==TL10==
''Personal Sidearm:'' [[Gauss Pistol, 4mm|4mm Gauss pistol]] or laser pistol; sonic stunners.
''Personal Sidearm:'' [[Gauss Pistol, 4mm|4mm Gauss pistol]] or [[laser pistol]]; [[sonic stunner]]s.


''Paramilitary or Special Ops:'' [[Gauss PDW, 4mm|4mm Gauss PDW]], [[heavy laser pistol]], gyroc carbine, or [[laser carbine]]; 40mm electromagnetic grenade launcher; snipers use a [[Portable Railgun, 10mmG|10mm portable railgun]], a dinosaur laser, or a laser rifle.
''Paramilitary or Special Ops:'' [[Gauss PDW, 4mm|4mm Gauss PDW]], [[heavy laser pistol]], [[gyroc carbine]], or [[laser carbine]]; [[40mm electromagnetic grenade launcher]]; snipers use a [[Portable Railgun, 10mmG|10mm portable railgun]], a [[dinosaur laser]], or a [[laser rifle]].


''Infantry:'' [[Gauss Rifle, 4mm|4mm Gauss rifle]] or laser rifle, with [[Underbarrel EMGL, 25mmG|25mm underbarrel EMGL]]; HEMP grenades are popular.
''Infantry:'' [[Gauss Rifle, 4mm|4mm Gauss rifle]] or [[laser rifle]], with [[Underbarrel EMGL, 25mmG|25mm underbarrel EMGL]]; [[HEMP grenades]] are popular.


''Squad Support or Powered Infantry:'' [[Gauss LSW, 4mm|4mm Gauss LSW]], 15mm portable railgun, 40mm EMGL, Gatling laser, or MLAWS missile launcher.
''Squad Support or Powered Infantry:'' [[Gauss LSW, 4mm|4mm Gauss LSW]], [[Portable Railgun, 10mmG|10mm portable railgun]], [[40mm EMGL]], [[Gatling laser]], or [[MLAWS missile launcher]].


''Holdout:'' Gauss needler, holdout laser.
''Holdout:'' [[Gauss needler]], [[holdout laser]].


''Melee Weapons:'' Neurolash; vibroblade knife; in superscience settings, the monowire switchblade is highly effective.
''Melee Weapons:'' [[Neurolash]]; [[vibroblade knife]]; in superscience settings, the [[monowire switchblade]] is highly effective.


==TL11==
==TL11==

Latest revision as of 19:06, 6 September 2021

This page has not been finished up!

An enormous variety of weapons are possible, and individuals, organizations or cultures will have their own favorites. Some suggestions are given below.

TL0

Melee: Club, Axe, Spear, Staff.

Ranged: Spear, Sling, Bow, Atlatl, Blowpipe, Bolas, Net.

TL1

TODO

TL2

TODO

TL3

TODO

TL4

TODO

TL5

TODO

TL6

TODO

TL8

TODO

TL9

Personal Sidearm: 10mm auto pistol, 3mm needle pistol, 15mm gyroc pistol, or a nonlethal electrolaser pistol, nauseator pistol, tangler pistol, or vortex pistol.

Paramilitary or Special Ops: 5.7mm PDW, 10mm machine pistol, 15mm gyroc carbine, urban assault weapon, 40mm grenade launcher. Snipers may use a 10mm sniper rifle, a 15mm anti-material rifle, or a laser sniper rifle. Biochemical, strobe, and tangler grenades are popular.

Infantry: 7mm assault carbine or 10mm storm carbine, with 25mm grenade launcher. Concussion, fragmentation, and shaped-charge grenades are popular.

Squad Support or Powered Infantry: 7mm LSW, 7mm sniper railgun, 25mm payload rifle, 40mm grenade launcher, or MLAWS launcher.

Holdout: Holdout pistol, sleeve gyroc, wrist needler.

Melee Weapons: Stun wand, superfine knife, zap glove. In superscience settings, monowire blades or whips are popular!

TL10

Personal Sidearm: 4mm Gauss pistol or laser pistol; sonic stunners.

Paramilitary or Special Ops: 4mm Gauss PDW, heavy laser pistol, gyroc carbine, or laser carbine; 40mm electromagnetic grenade launcher; snipers use a 10mm portable railgun, a dinosaur laser, or a laser rifle.

Infantry: 4mm Gauss rifle or laser rifle, with 25mm underbarrel EMGL; HEMP grenades are popular.

Squad Support or Powered Infantry: 4mm Gauss LSW, 10mm portable railgun, 40mm EMGL, Gatling laser, or MLAWS missile launcher.

Holdout: Gauss needler, holdout laser.

Melee Weapons: Neurolash; vibroblade knife; in superscience settings, the monowire switchblade is highly effective.

TL11

Personal Sidearm: Blaster pistol or rainbow laser pistol, often with electrolaser setting. In superscience settings, plasma pistols and neural disruptors, or force-jacketed X-ray lasers.

Paramilitary: Blaster carbine, rainbow laser carbine; snipers use a rainbow dinosaur laser. Superscience settings add force-jacketed X-ray laser carbines or dino lasers.

Infantry: Blaster rifle or rainbow laser rifle. In superscience settings, plasma rifles or force-jacketed X-ray laser rifles.

Squad Support or Powered Infantry: Heavy blaster, rainbow Gatling laser, or superscience fusion gun or force-jacketed X-ray Gatling laser.

Holdout: Holdout blaster, or holdout rainbow laser.

Melee Weapons: Hyperdense blades. In superscience settings, force swords and other force blade weapons are popular.

TL12

Personal Sidearm: Graser pistol or pulsar pistol, or superscience disintegrator or mind disruptor pistols.

Paramilitary or SWAT: Graser carbine or pulsar carbine, or superscience mind disruptor rifle. Snipers use a dinosaur graser.

Light or Mechanized Infantry: Graser rifle or pulsar rifle, or superscience disintegrator rifle.

Squad Support or Powered Infantry: Gatling graser or heavy pulsar; superscience semi-portable disintegrator.

Holdout: Holdout graser; superscience holdout disintegrator or mind disruptor.

Melee Weapons: In superscience settings, stasis switchblades and force whips may be popular.