Fearlessness: Difference between revisions
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m Created page with '{{Advantage}}{{Mental}}{{Mundane}} {{2 points/level}} You are difficult to frighten or intimidate! Add your level of Fearlessness to your Will whenever you make a [[Fright C...' |
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You are difficult to frighten or intimidate! Add your level of Fearlessness to your [[Will]] whenever you make a [[Fright Check]] or must resist the [[Intimidation]] skill or a supernatural power that induces fear. You also subtract your Fearlessness level from all Intimidation rolls made against you. | You are difficult to frighten or intimidate! Add your level of Fearlessness to your [[Will]] whenever you make a [[Fright Check]] or must resist the [[Intimidation]] skill or a supernatural power that induces fear. You also subtract your Fearlessness level from all Intimidation rolls made against you. | ||
==Martial Arts== | |||
Mastering a fighting style is a great way to build confidence. The GM may wish to allow martial artists to buy a level of Fearlessness in play for every ''two'' levels by which their best combat skill exceeds [[DX]]. For instance, a fighter with [[Karate]] at [[DX]]+6 could "learn" Fearlessness 3. This option particularly suits military martial arts. | |||
[[Category:Martial Arts]] |
Latest revision as of 19:00, 8 September 2021
You are difficult to frighten or intimidate! Add your level of Fearlessness to your Will whenever you make a Fright Check or must resist the Intimidation skill or a supernatural power that induces fear. You also subtract your Fearlessness level from all Intimidation rolls made against you.
Martial Arts
Mastering a fighting style is a great way to build confidence. The GM may wish to allow martial artists to buy a level of Fearlessness in play for every two levels by which their best combat skill exceeds DX. For instance, a fighter with Karate at DX+6 could "learn" Fearlessness 3. This option particularly suits military martial arts.