Fearlessness: Difference between revisions

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m Created page with '{{Advantage}}{{Mental}}{{Mundane}} {{2 points/level}} You are difficult to frighten or intimidate! Add your level of Fearlessness to your Will whenever you make a [[Fright C...'
 
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You are difficult to frighten or intimidate! Add your level of Fearlessness to your [[Will]] whenever you make a [[Fright Check]] or must resist the [[Intimidation]] skill or a supernatural power that induces fear. You also subtract your Fearlessness level from all Intimidation rolls made against you.
You are difficult to frighten or intimidate! Add your level of Fearlessness to your [[Will]] whenever you make a [[Fright Check]] or must resist the [[Intimidation]] skill or a supernatural power that induces fear. You also subtract your Fearlessness level from all Intimidation rolls made against you.
==Martial Arts==
Mastering a fighting style is a great way to build confidence. The GM may wish to allow martial artists to buy a level of Fearlessness in play for every ''two'' levels by which their best combat skill exceeds [[DX]]. For instance, a fighter with [[Karate]] at [[DX]]+6 could "learn" Fearlessness 3. This option particularly suits military martial arts.
[[Category:Martial Arts]]

Latest revision as of 19:00, 8 September 2021

2 points/level

You are difficult to frighten or intimidate! Add your level of Fearlessness to your Will whenever you make a Fright Check or must resist the Intimidation skill or a supernatural power that induces fear. You also subtract your Fearlessness level from all Intimidation rolls made against you.

Martial Arts

Mastering a fighting style is a great way to build confidence. The GM may wish to allow martial artists to buy a level of Fearlessness in play for every two levels by which their best combat skill exceeds DX. For instance, a fighter with Karate at DX+6 could "learn" Fearlessness 3. This option particularly suits military martial arts.