Off-Hand Weapon Training: Difference between revisions

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==Off-Hand Weapon Training†==
==Off-Hand Weapon Training†==
{{1 point}}
{{Physical}}{{Specialty}}{{1 point}}{{Combat Perk}}


You've practiced a particular skill enough with your "off" hand that you can ignore the -4 for using that hand (see [[Handedness]]). This extends to all active defenses and techniques based on that skill. You must specialize by skill; any one-handed Melee Weapon, ranged weapon, or [[Fast-Draw]] skill qualifies.
You've practiced a particular skill enough with your "off" hand that you can ignore the -4 for using that hand (see [[Handedness]]). This extends to all active defenses and techniques based on that skill. You must specialize by skill; any one-handed Melee Weapon, ranged weapon, or [[Fast-Draw]] skill qualifies.


This perk completely replaces the [[Off-Hand Weapon Training]] (OHWT) technique. This is because the cost to buy off -4 as a Hard technique for even one skill is 5 points – the same as [[Ambidexterity]], which eliminates the penalty for all skills – and in a Martial Arts campaign, fighters may need several versions of OHWT to be proficient in their style. As a perk, OHWT is cheaper than Ambidexterity for those with fewer than five specialties...and if someone is that dedicated, the GM should let him replace his five perks with Ambidexterity for the same points!
This perk completely replaces the [[Techniques#Off-Hand Weapon Training|Off-Hand Weapon Training (OHWT) technique]] in Basic Set. This is because the cost to buy off -4 as a [[Hard]] technique for even one skill is 5 points – the same as [[Ambidexterity]], which eliminates the penalty for all skills – and in a Martial Arts campaign, fighters may need several versions of OHWT to be proficient in their style. As a perk, OHWT is cheaper than Ambidexterity for those with fewer than five specialties...and if someone is that dedicated, the GM should let him replace his five perks with Ambidexterity for the same points!
 
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[[Category:Style Perks]]
[[Category:Martial Arts]]

Latest revision as of 13:07, 10 September 2021

Off-Hand Weapon Training†


1 point

You've practiced a particular skill enough with your "off" hand that you can ignore the -4 for using that hand (see Handedness). This extends to all active defenses and techniques based on that skill. You must specialize by skill; any one-handed Melee Weapon, ranged weapon, or Fast-Draw skill qualifies.

This perk completely replaces the Off-Hand Weapon Training (OHWT) technique in Basic Set. This is because the cost to buy off -4 as a Hard technique for even one skill is 5 points – the same as Ambidexterity, which eliminates the penalty for all skills – and in a Martial Arts campaign, fighters may need several versions of OHWT to be proficient in their style. As a perk, OHWT is cheaper than Ambidexterity for those with fewer than five specialties...and if someone is that dedicated, the GM should let him replace his five perks with Ambidexterity for the same points!