Jumping Skill: Difference between revisions

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m Created page with '{{Skill}}{{DX/Easy}} ''Defaults:'' {{None}}. This skill represents trained jumping ability. When you attempt a difficult jump, roll against the higher of Jumping or DX. In ...'
 
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This skill represents trained jumping ability. When you attempt a difficult jump, roll against the higher of Jumping or [[DX]]. In addition, you may use half your Jumping skill (round down) instead of Basic Move when calculating jumping distance. For instance, Jumping-14 would let you jump if you had [[Basic Move]] 7. See [[Physical Feats#Jumping|Jumping]].
This skill represents trained jumping ability. When you attempt a difficult jump, roll against the higher of Jumping or [[DX]]. In addition, you may use half your Jumping skill (round down) instead of Basic Move when calculating jumping distance. For instance, Jumping-14 would let you jump if you had [[Basic Move]] 7. See [[Physical Feats#Jumping|Jumping]].
==Martial Arts==
Jumping is necessary to get the most out of several optional combat rules, including [[Acrobatic Movement]] and [[Flying Attack]] in any campaign, and [[Chambara Fighting]] in cinematic games.
[[Category:Martial Arts]]
{{Athletic Skill}}

Latest revision as of 12:07, 12 September 2021

DX/Easy

Defaults: None.

This skill represents trained jumping ability. When you attempt a difficult jump, roll against the higher of Jumping or DX. In addition, you may use half your Jumping skill (round down) instead of Basic Move when calculating jumping distance. For instance, Jumping-14 would let you jump if you had Basic Move 7. See Jumping.

Martial Arts

Jumping is necessary to get the most out of several optional combat rules, including Acrobatic Movement and Flying Attack in any campaign, and Chambara Fighting in cinematic games.