First Aid: Difference between revisions
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m Created page with '{{Skill}}{{/TL}} {{IQ/Easy}} ''Defaults:'' {{IQ-4}}, {{Esoteric Medicine}}, {{Physician}}, or {{Veterinary-4}}. This is the ability to patch up an injury in the field (see [[R...' |
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''Modifiers:'' [[Equipment modifiers]]; [[physiology modifiers]]. | ''Modifiers:'' [[Equipment modifiers]]; [[physiology modifiers]]. | ||
{{Everyman Skill}} | |||
{{Medical Skill}} | |||
==See Also== | |||
* [[Recovery#First Aid|Recovery: First Aid]] | |||
* [[First Aid (Equipment)]] |
Latest revision as of 15:17, 28 August 2021
Defaults: IQ-4, Esoteric Medicine, Physician, or Veterinary-4.
This is the ability to patch up an injury in the field (see Recovery). Make a skill roll to halt bleeding, suck out poison, give artificial respiration to a drowning victim, etc. Unusual problems must be identified using Diagnosis skill first.
Modifiers: Equipment modifiers; physiology modifiers.