Beam Weapons: Difference between revisions
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These specialties default to one another at -4. Treat specific beam types (blaster, laser, stunner, etc.) as familiarities. Other modifiers are as per [[Guns]]. In settings with both beam and projectile weapons, the Pistol and Rifle specialties of Beam Weapons default to the similarly named [[Guns]] specialties at -4, and vice versa. | These specialties default to one another at -4. Treat specific beam types (blaster, laser, stunner, etc.) as familiarities. Other modifiers are as per [[Guns]]. In settings with both beam and projectile weapons, the Pistol and Rifle specialties of Beam Weapons default to the similarly named [[Guns]] specialties at -4, and vice versa. | ||
{{Ranged Weapon Skill}} | |||
{{Combat/Weapon Skill}} | |||
{{Ranged Combat Skill}} | |||
See [[Artillery]] and [[Gunner]] for heavier beam weapons. | See [[Artillery]] and [[Gunner]] for heavier beam weapons. | ||
<div style="font-size: larger">[[:Category:Beam Weapons|List of Beam Weapons]]</div> | <div style="font-size: larger">[[:Category:Beam Weapons|List of Beam Weapons]]</div> |
Latest revision as of 08:50, 19 January 2014
Defaults: DX-4.
This is the ability to use beam small arms. You must specialize by weapon type:
- Pistol: Any handgun that fires an energy or particle beam.
- Projector: Any energy weapon that emits an area-effect cone or field.
- Rifle: Any long arm that fires an energy or particle beam.
These specialties default to one another at -4. Treat specific beam types (blaster, laser, stunner, etc.) as familiarities. Other modifiers are as per Guns. In settings with both beam and projectile weapons, the Pistol and Rifle specialties of Beam Weapons default to the similarly named Guns specialties at -4, and vice versa.