Medical and Biotech Gear: Difference between revisions

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=Bio-Tech=
=Bio-Tech=
TODO
See [[Bio-Tech#5. Medical Technology|Bio-Tech: Medical Technology]].


=Ultra-Tech=
=Ultra-Tech=
==Medical Gear==
==Medical Gear==
===Automed (TL9)===
These devices are useful for first aid, diagnosis, surgery, and long-term patient care. This section also describes static medical robots and microbots, which are treated as equipment. For mobile machines, see Medical Robots (below).
This is a coffin-sized trauma pod. A single patient enters it, and the lid is shut. The pod can treat the patient on its own, or be controlled remotely.


The automed is equipped with robot arms, surgical tools, and diagnostic sensors. Its dedicated computer can treat its patient with [[Diagnosis]]-12, [[Electronics Operation|Electronics Operation (Medical)]]-12, [[First Aid]]-13, [[Physician]]-11, and [[Surgery]]-13 (all increasing at +2 per TL after introduction). It has no imagination, so new diseases or strange problems may stump it – in which case it does its best to sustain the patient and call for help.
When determining [[physiology modifiers]], automeds, smart bandages, robots, and similar gear are treated as specialized for the designer's species. Versions optimized for treating different species (including animals) may be available, usually at double normal cost.
 
* [[Anti-Toxin Kit]] ([[TL9]])
An automed may also be used to diagnose or treat patients by manual or remote control. Used this way, it can function as a crash kit (above), as diagnostic probes (below), and as a [[portable surgery]]; however, do not add their equipment modifiers when the automed uses its own skills. It's common for automeds to be teleoperated by AIs rather than living doctors.
* [[Automed]] ([[TL9]])
 
* [[Bandage Spray]] ([[TL9]])
An automed can sustain patients on life support, as a [[transport ESU]]. It has 100 uses of bandage spray (below) and an internal pharmacy with room for 200 doses of drugs. The drugs are chosen and stocked by the automed's owners, and can be dispensed as needed. There is also a medium-range radio (p. 44) connected to the medical sensors, an internal camera, and a speaker. $100,000, 250 lbs., E/200 hr. LC4.
* [[Biomonitor]] ([[TL9]])
 
* [[Diagnostic Bed]] ([[TL9]])
===Diagnostic Bed (TL9)===
* [[Diagnostic Probes]] ([[TL9]])
An examination table equipped with a full range of biological and medical scanners, including a CAT scan, a PET scan, T-rays, ultrasound, and X-rays. The patient lies on the table and scan results are projected onto an overhead screen.
* [[Diagnostic Bed|Diagnostic Web]] ([[TL11]])
 
* [[Disposable Hypo]] ([[TL9]])
''Diagnostic Bed ([[TL9]]):'' Provides a +3 (quality) bonus to [[Diagnosis]] skill for most medical conditions, save those requiring detailed and non-invasive brain imaging (see [[HyMRI]]). If the imaging results from a diagnostic bed is combined with diagnostic probes (below) or laboratory tests, the total bonus to skill is +TL/2. $25,000, 250 lbs., E/100 hr. [[LC4]].
* [[Disposable Test Kit]] ([[TL9]])
 
* [[Emergency Support Unit]] ([[TL9]])
''Diagnostic Web ([[TL11]]):'' This system always adds +TL/2 to skill. It extends a web of molecular sensors that painlessly penetrate the subject's body, performing lab testing without diagnostic probes (below). $30,000, 150 lbs., E/100 hr. LC4.
* [[First Aid Kit]] ([[TL9]])
* [[Hibernation Chamber]] ([[TL9]])
* [[HyMRI Scanner]] ([[TL9]])
* [[Plasti-Skin]] ([[TL9]])
* [[Pneumohypo]] ([[TL9]])
* [[Physician's Equipment]] ([[TL9]]-[[TL12]])
* [[Diagnostic Smart Bandage]] ([[TL9]])
* [[Surgical Equipment]] ([[TL9]])
* [[Pocket Medic]] ([[TL9]])
* [[Medscanner]] ([[TL10]][[^]])
* [[Nanostasis]] ([[TL10]])
* [[Neural Inhibitor]] ([[TL10]])
* [[Paramedical Swarm]] ([[TL10]])
* [[Regeneration Tank]] ([[TL10]])
* [[Rejuvenation Tank]] ([[TL10]])
* [[Suitcase Doc]] ([[TL10]])
* [[Chrysalis Machine]] ([[TL11]])
* [[Implant Seed]] ([[TL11]])
* [[Pocket Regenerator]] ([[TL12]][[^]])
* [[Regeneration Ray]] ([[TL12]])


==Medical Robots==
==Medical Robots==
TODO
Most medical robots are static equipment or tiny microbots (both covered under Medical Equipment). However, the need for cheap nursing assistance for an aging population may lead to the development of mobile medical robots.
* [[Nursebot]] ([[TL9]]-[[TL12]])
* [[Medical Bush Robot]] ([[TL11]]-[[TL12]])


==Psychiatric Equipment==
==Psychiatric Equipment==
TODO
This equipment is for monitoring and manipulating the mind.
* [[Brainscanner]] ([[TL9]])
* [[Deep Brainscanning]] ([[TL10]])


==Biotech Equipment==
==Biotech Equipment==
TODO
Equipment for growing life forms and for biotechnology research. [[Portable labs]] for [[Biology]] skill are also useful.
* [[Growth Tank]] ([[TL9]])
* [[Biofab]] ([[TL10]])
* [[Nanofacs and Replicators]] ([[TL11]]-[[TL12]])


==Drugs and Nano==
==Drugs and Nano==
TODO
* See [[Drugs and Nano]].


[[Category:Drugs]]
[[Category:Equipment]]
[[Category:Equipment]]
[[Category:High-Tech]]
[[Category:High-Tech]]
[[Category:Bio-Tech]]
[[Category:Bio-Tech]]
[[Category:Ultra-Tech]]
[[Category:Ultra-Tech]]

Latest revision as of 06:43, 13 November 2014

This page has not been finished up!

Basic Set

Antibiotic (TL6). Prevents or cures (in 1d days) infections. $20.
Antitoxin Kit (TL6). Antidote for specific poison. 10 uses. $25, 0.5 lb.
Bandages (var.). Bandages for a half-dozen wounds. Might be clean cloth, adhesive dressings, or spray-on "plastiskin," depending on TL. Basic equipment for First Aid skill. $10, 2 lbs.
Crash Kit (var.). A complete kit for treating serious injuries. Includes sterile bandages, sutures, and drugs appropriate for the TL. At TL6+, includes IV drip, needle, and plasma. +2 to First Aid skill, and counts as improvised gear (-5) for Surgery. $200, 10 lbs.
First Aid Kit (var.). A complete kit for treating wounds, with bandages, ointments, etc. +1 to First Aid skill. $50, 2 lbs.
Surgical Instruments (var.). Includes scalpels, forceps, etc. Basic equipment for Surgery skill. $300, 15 lbs.

High-Tech

TODO

Bio-Tech

See Bio-Tech: Medical Technology.

Ultra-Tech

Medical Gear

These devices are useful for first aid, diagnosis, surgery, and long-term patient care. This section also describes static medical robots and microbots, which are treated as equipment. For mobile machines, see Medical Robots (below).

When determining physiology modifiers, automeds, smart bandages, robots, and similar gear are treated as specialized for the designer's species. Versions optimized for treating different species (including animals) may be available, usually at double normal cost.

Medical Robots

Most medical robots are static equipment or tiny microbots (both covered under Medical Equipment). However, the need for cheap nursing assistance for an aging population may lead to the development of mobile medical robots.

Psychiatric Equipment

This equipment is for monitoring and manipulating the mind.

Biotech Equipment

Equipment for growing life forms and for biotechnology research. Portable labs for Biology skill are also useful.

Drugs and Nano