Economics Skill: Difference between revisions
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{{Skill}}{{IQ/Hard | {{Skill}}{{IQ/Hard}} | ||
''Defaults:'' {{IQ-6}}, {{Market Analysis-5}}, or {{Merchant-6}} | ''Defaults:'' {{IQ-6}}, {{Market Analysis-5}}, or {{Merchant-6}} | ||
This is the study of the theory of money, markets, and financial systems. It is mainly an academic skill, but a successful skill roll allows you to predict the economic impact of events in the game world: the assassination of a political figure, the demolition of a power plant, the introduction of a new invention, etc. Adventurers with intelligence and military backgrounds frequently have some training in this skill. | This is the study of the theory of money, markets, and financial systems. It is mainly an academic skill, but a successful skill roll allows you to predict the economic impact of events in the game world: the assassination of a political figure, the demolition of a power plant, the introduction of a new invention, etc. Adventurers with intelligence and military backgrounds frequently have some training in this skill. | ||
{{Business Skill}} | |||
{{Social Sciences/Humanities Skill}} |
Latest revision as of 09:08, 19 January 2014
Defaults: IQ-6, Market Analysis-5, or Merchant-6
This is the study of the theory of money, markets, and financial systems. It is mainly an academic skill, but a successful skill roll allows you to predict the economic impact of events in the game world: the assassination of a political figure, the demolition of a power plant, the introduction of a new invention, etc. Adventurers with intelligence and military backgrounds frequently have some training in this skill.