First Aid: Difference between revisions
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{{Skill}}{{/TL | {{Skill}}{{/TL}} | ||
{{IQ/Easy}} | {{IQ/Easy}} | ||
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''Modifiers:'' [[Equipment modifiers]]; [[physiology modifiers]]. | ''Modifiers:'' [[Equipment modifiers]]; [[physiology modifiers]]. | ||
{{Everyman Skill}} | |||
{{Medical Skill}} | |||
==See Also== | ==See Also== | ||
* [[Recovery#First Aid|Recovery: First Aid]] | * [[Recovery#First Aid|Recovery: First Aid]] | ||
* [[First Aid (Equipment)]] |
Latest revision as of 15:17, 28 August 2021
Defaults: IQ-4, Esoteric Medicine, Physician, or Veterinary-4.
This is the ability to patch up an injury in the field (see Recovery). Make a skill roll to halt bleeding, suck out poison, give artificial respiration to a drowning victim, etc. Unusual problems must be identified using Diagnosis skill first.
Modifiers: Equipment modifiers; physiology modifiers.