Fast-Talk: Difference between revisions

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''Defaults:'' {{IQ-5}} or {{Acting-5}}.
''Defaults:'' {{IQ-5}} or {{Acting-5}}.


This is the skill of talking others into doing things against their better judgment. It is not taught (intentionally, that is) in school; you study it by working as a salesman, confidence man, lawyer, etc. In any situation that calls for a reaction roll, you may make an Influence roll against Fast-Talk instead; see [[Influence Rolls]]. If you have Fast-Talk at level 20 or better, you get +2 on all reaction rolls where you’re allowed to talk!
This is the skill of talking others into doing things against their better judgment. It is not taught (intentionally, that is) in school; you study it by working as a salesman, confidence man, lawyer, etc. In any situation that calls for a reaction roll, you may make an Influence roll against Fast-Talk instead; see [[Influence Rolls]]. If you have Fast-Talk at level 20 or better, you get +2 on all reaction rolls where you're allowed to talk!


Note that Fast-Talk differs from [[Acting]]. In general, Fast-Talk is used to get someone to make a snapdecision in your favor, while Acting is used for long-term dissimulation. However, there are situations in which the GM could allow a roll on either skill.
Note that Fast-Talk differs from [[Acting]]. In general, Fast-Talk is used to get someone to make a snap-decision in your favor, while Acting is used for long-term dissimulation. However, there are situations in which the GM could allow a roll on either skill.


''Modifiers:'' +2 for [[Voice]]; -3 for [[Low Empathy]]; -1 for [[Oblivious]]; -1 to -4 for [[Shyness]]; -2 for [[Stuttering]]; -5 for [[Truthfulness]]. The GM may ask you for details of the story you are using, rather than just let you say, "I'm using Fast-Talk." Your approach and the plausibility of the story may further modify the roll, at the GM's discretion.
''Modifiers:'' +2 for [[Voice]]; -3 for [[Low Empathy]]; -1 for [[Oblivious]]; -1 to -4 for [[Shyness]]; -2 for [[Stuttering]]; -5 for [[Truthfulness]]. The GM may ask you for details of the story you are using, rather than just let you say, "I'm using Fast-Talk." Your approach and the plausibility of the story may further modify the roll, at the GM's discretion.
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{{Social Skill}}
{{Social Skill}}
{{Spy Skill}}

Latest revision as of 07:25, 26 January 2014

IQ/Average

Defaults: IQ-5 or Acting-5.

This is the skill of talking others into doing things against their better judgment. It is not taught (intentionally, that is) in school; you study it by working as a salesman, confidence man, lawyer, etc. In any situation that calls for a reaction roll, you may make an Influence roll against Fast-Talk instead; see Influence Rolls. If you have Fast-Talk at level 20 or better, you get +2 on all reaction rolls where you're allowed to talk!

Note that Fast-Talk differs from Acting. In general, Fast-Talk is used to get someone to make a snap-decision in your favor, while Acting is used for long-term dissimulation. However, there are situations in which the GM could allow a roll on either skill.

Modifiers: +2 for Voice; -3 for Low Empathy; -1 for Oblivious; -1 to -4 for Shyness; -2 for Stuttering; -5 for Truthfulness. The GM may ask you for details of the story you are using, rather than just let you say, "I'm using Fast-Talk." Your approach and the plausibility of the story may further modify the roll, at the GM's discretion.