High Manual Dexterity: Difference between revisions

From gurps
Jump to navigation Jump to search
m Created page with '{{Advantage}}{{Physical}}{{Mundane}} {{5 points/level}} You have remarkably fine motor skills. Each level (to a maximum of four) gives +1 to DX for tasks that require a deli...'
 
mNo edit summary
 
Line 2: Line 2:
{{5 points/level}}
{{5 points/level}}


You have remarkably fine motor skills. Each level (to a maximum of four) gives +1 to [[DX]] for tasks that require a delicate touch. This includes all DX-based rolls against [[Artist]], [[Jeweler]], [[Knot-Tying]], [[Leatherworking]], [[Lockpicking]], [[Pickpocket]], [[Sewing, [[Sleight of Hand]], and [[Surgery]], as well as DX-based rolls to do fine work with [[Machinist]] or [[Mechanic]] (e.g., on clockwork). This bonus doesn't apply to [[IQ]]-based tasks or large-scale DX-based tasks, nor does it apply to combat-related die rolls of any kind.
You have remarkably fine motor skills. Each level (to a maximum of four) gives +1 to [[DX]] for tasks that require a delicate touch. This includes all DX-based rolls against [[Artist]], [[Jeweler]], [[Knot-Tying]], [[Leatherworking]], [[Lockpicking]], [[Pickpocket]], [[Sewing]], [[Sleight of Hand]], and [[Surgery]], as well as DX-based rolls to do fine work with [[Machinist]] or [[Mechanic]] (e.g., on clockwork). This bonus doesn't apply to [[IQ]]-based tasks or large-scale DX-based tasks, nor does it apply to combat-related die rolls of any kind.

Latest revision as of 11:12, 31 May 2010

5 points/level

You have remarkably fine motor skills. Each level (to a maximum of four) gives +1 to DX for tasks that require a delicate touch. This includes all DX-based rolls against Artist, Jeweler, Knot-Tying, Leatherworking, Lockpicking, Pickpocket, Sewing, Sleight of Hand, and Surgery, as well as DX-based rolls to do fine work with Machinist or Mechanic (e.g., on clockwork). This bonus doesn't apply to IQ-based tasks or large-scale DX-based tasks, nor does it apply to combat-related die rolls of any kind.