Amphibious: Difference between revisions

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===Amphibious===
{{Advantage}}{{Physical}}{{Exotic}}
{{Advantage}}{{Physical}}{{Exotic}}
{{10 points}}
{{10 points}}
Line 9: Line 10:
====Powering Up====
====Powering Up====
When Amphibious occurs as part of an elemental Water power, the power of the Sea God, etc., the associated [[Talent]] benefits all [[Swimming]] and [[Aquabatics]] rolls.
When Amphibious occurs as part of an elemental Water power, the power of the Sea God, etc., the associated [[Talent]] benefits all [[Swimming]] and [[Aquabatics]] rolls.
==See Also==
* [[Cosmetic and Minor Transgenic Modifications#Amhibious|Bio-Tech: Cosmetic and Minor Transgenic Modifications: Transgenic Traits: Amphibious]]


[[Category:Powers]]
[[Category:Powers]]

Latest revision as of 20:50, 4 November 2014

Amphibious

10 points

You are well-adapted to movement in the water. You do not suffer skill penalties for working underwater, and you can swim at your full Basic Move. You still require air (but see Doesn't Breathe). Typical features include smooth, seal-like skin and webbed fingers and toes.

If you can move only in the water, take the Aquatic disadvantage instead.

This trait is normally a permanent morphological adaptation, but with Switchable, it might represent a minor form of body control, the ability to project a "force bubble" that enables easy movement through the water, or supernatural command over water or water spirits.

Powering Up

When Amphibious occurs as part of an elemental Water power, the power of the Sea God, etc., the associated Talent benefits all Swimming and Aquabatics rolls.

See Also