Free Fall: Difference between revisions

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m Created page with '{{Skill}}{{DX/Average}} ''Defaults:'' {{DX-5}} or {{HT-5}}. This is the ability to operate in a free-fall (zero-gravity) environment. Roll against the higher of HT or Free ...'
 
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{{Skill}}{{DX/Average}}
{{Skill}}{{DX/Average}}{{Athletic Skill}}


''Defaults:'' {{DX-5}} or {{HT-5}}.
''Defaults:'' {{DX-5}} or {{HT-5}}.

Revision as of 20:59, 16 January 2014

DX/Average

Defaults: DX-5 or HT-5.

This is the ability to operate in a free-fall (zero-gravity) environment. Roll against the higher of HT or Free Fall when you first enter free fall; see Space Adaptation Syndrome for the effects of failure. In addition, whenever you make a DX or DX-based skill roll in free fall, use the lower of Free Fall and your DX or skill. For instance, if you had Free Fall-14 and Karate-16, you would roll at 14 or less to land a punch.

Modifiers: +2 for 3D Spatial Sense.