Maneuver: Difference between revisions
Jump to navigation
Jump to search
m Created page with '{{disambiguation}} The Maneuvers are: * Aim * All-Out Attack * All-Out Defense * [[Maneuvers#Atta...' |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{disambiguation}} | {{disambiguation}} | ||
The [[Maneuvers]] are: | The [[Maneuvers]] are: | ||
{| | |||
|-align="left" | |||
!Maneuver!!Time!!Movement!!Active Defense | |||
|- | |||
|[[Aim]]|Full Turn||Step||Any but lose aim | |||
|- | |||
|[[All-Out Attack]]||Full Turn||½Move forward||None | |||
|- | |||
|[[All-Out Defense]]||Full Turn||Step or ½Move||Any (with bonuses) | |||
|- | |||
|[[Attack]]||Full Turn||Step||Any | |||
|- | |||
|[[Change Posture]]||Full Turn||None||Any (possibly with penalties) | |||
|- | |||
|[[Concentrate]]||Full Turn||Step||Any (interferes) | |||
|- | |||
|[[Do Nothing]]||Full Turn||None||Any | |||
|- | |||
|[[Evaluate]]||Full Turn||Step||Any (doesn't spoil evaluation) | |||
|- | |||
|[[Feint]]||Full Turn||Step||Any | |||
|- | |||
|[[Maneuvers#Move|Move]]||Full Turn||Full Move||Any | |||
|- | |||
|[[Move and Attack]]||Full Turn||Full Move||Dodge or block only | |||
|- | |||
|[[Ready]]||Full Turn||Step||Any | |||
|- | |||
|[[Wait]]||Can transform||None||Can transform to defense | |||
|} | |||
[[Category:Combat]] | [[Category:Combat]] | ||
[[Category:Maneuvers]] | [[Category:Maneuvers]] |
Revision as of 06:53, 9 June 2010
The Maneuvers are:
Maneuver | Time | Movement | Active Defense |
---|---|---|---|
Aim|Full Turn | Step | Any but lose aim | |
All-Out Attack | Full Turn | ½Move forward | None |
All-Out Defense | Full Turn | Step or ½Move | Any (with bonuses) |
Attack | Full Turn | Step | Any |
Change Posture | Full Turn | None | Any (possibly with penalties) |
Concentrate | Full Turn | Step | Any (interferes) |
Do Nothing | Full Turn | None | Any |
Evaluate | Full Turn | Step | Any (doesn't spoil evaluation) |
Feint | Full Turn | Step | Any |
Move | Full Turn | Full Move | Any |
Move and Attack | Full Turn | Full Move | Dodge or block only |
Ready | Full Turn | Step | Any |
Wait | Can transform | None | Can transform to defense |