Maneuver: Difference between revisions

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|-align="left"
|-align="left"
!Maneuver!!Time!!Movement!!Active Defense
!Maneuver!!Time!!Movement!!Active Defense
|-
|-style="background-color:#eeeeee"
|[[Aim]]|Full Turn||Step||Any but lose aim
|[[Aim]]||Full Turn||Step||Any but lose aim
|-
|-
|[[All-Out Attack]]||Full Turn||½Move forward||None
|[[All-Out Attack]]||Full Turn||½Move forward||None
|-
|-style="background-color:#eeeeee"
|[[All-Out Defense]]||Full Turn||Step or ½Move||Any (with bonuses)
|[[All-Out Defense]]||Full Turn||Step or ½Move||Any (with bonuses)
|-
|-
|[[Attack]]||Full Turn||Step||Any
|[[Attack]]||Full Turn||Step||Any
|-
|-style="background-color:#eeeeee"
|[[Change Posture]]||Full Turn||None||Any (possibly with penalties)
|[[Change Posture]]||Full Turn||None||Any (possibly with penalties)
|-
|-
|[[Concentrate]]||Full Turn||Step||Any (interferes)
|[[Concentrate]]||Full Turn||Step||Any (interferes)
|-
|-style="background-color:#eeeeee"
|[[Do Nothing]]||Full Turn||None||Any
|[[Do Nothing]]||Full Turn||None||Any
|-
|-
|[[Evaluate]]||Full Turn||Step||Any (doesn't spoil evaluation)
|[[Evaluate]]||Full Turn||Step||Any (doesn't spoil evaluation)
|-
|-style="background-color:#eeeeee"
|[[Feint]]||Full Turn||Step||Any
|[[Feint]]||Full Turn||Step||Any
|-
|-
|[[Maneuvers#Move|Move]]||Full Turn||Full Move||Any
|[[Maneuvers#Move|Move]]||Full Turn||Full Move||Any
|-
|-style="background-color:#eeeeee"
|[[Move and Attack]]||Full Turn||Full Move||Dodge or block only
|[[Move and Attack]]||Full Turn||Full Move||Dodge or block only
|-
|-
|[[Ready]]||Full Turn||Step||Any
|[[Ready]]||Full Turn||Step||Any
|-
|-style="background-color:#eeeeee"
|[[Wait]]||Can transform||None||Can transform to defense
|[[Wait]]||Can transform||None||Can transform to defense
|}
|}
[[Category:Combat]]
[[Category:Combat]]
[[Category:Maneuvers]]
[[Category:Maneuvers]]

Revision as of 06:53, 9 June 2010

The Maneuvers are:

Maneuver Time Movement Active Defense
Aim Full Turn Step Any but lose aim
All-Out Attack Full Turn ½Move forward None
All-Out Defense Full Turn Step or ½Move Any (with bonuses)
Attack Full Turn Step Any
Change Posture Full Turn None Any (possibly with penalties)
Concentrate Full Turn Step Any (interferes)
Do Nothing Full Turn None Any
Evaluate Full Turn Step Any (doesn't spoil evaluation)
Feint Full Turn Step Any
Move Full Turn Full Move Any
Move and Attack Full Turn Full Move Dodge or block only
Ready Full Turn Step Any
Wait Can transform None Can transform to defense