Group Performance: Difference between revisions
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{Skill}}{{Specialty | {{Skill}}{{Specialty}} | ||
{{IQ/Average}} | {{IQ/Average}} | ||
Line 14: | Line 14: | ||
''Fight Choreography:'' Similar to Choreography, but for [[Stage Combat]] instead of Dancing. ''Prerequisite:'' [[Stage Combat]]. ''Default:'' {{Stage Combat-2}}. | ''Fight Choreography:'' Similar to Choreography, but for [[Stage Combat]] instead of Dancing. ''Prerequisite:'' [[Stage Combat]]. ''Default:'' {{Stage Combat-2}}. | ||
{{Arts/Entertainment Skill}} |
Revision as of 08:29, 19 January 2014
Defaults: IQ-5 and others.
This is the ability to arrange a performance and direct a group of performers in its execution – in rehearsal, in a studio, or before a live audience. A successful roll means the performance is pleasing. You must specialize in a particular performing art. All specialties have prerequisites: the specific skills listed below, plus any one of Diplomacy, Intimidation, or Leadership.
Choreography: The ability to instruct and lead a group of dancers. Prerequisite: Dancing. Default: Dancing-2.
Conducting: The ability to coordinate a group of musicians. Choirs, swing bands, symphony orchestras, etc. are different familiarities; see Familiarity. Prerequisites: Any two Musical Instrument skills, or one Musical Instrument and Singing. Defaults: Musical Instrument-2 or Singing-2.
Directing: The ability to direct a group of actors. Film, opera, television, and theater are different familiarities. Prerequisite: Performance. Default: Performance-5.
Fight Choreography: Similar to Choreography, but for Stage Combat instead of Dancing. Prerequisite: Stage Combat. Default: Stage Combat-2.