Wrestling: Difference between revisions

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{{Unarmed Combat Skill}}{{DX/Average}}{{Combat/Weapon Skill}}
{{Unarmed Combat Skill}}{{DX/Average}}{{Melee Combat Skill}}{{Combat/Weapon Skill}}


''Defaults:'' {{None}}.
''Defaults:'' {{None}}.

Revision as of 06:43, 17 January 2014

DX/Average

Defaults: None.

This skill represents training at grappling and pinning. Roll against the higher of DX or Wrestling to hit with a grapple, or to make or resist a takedown. Furthermore, if you know Wrestling at DX+1 level, add +1 to ST for the purpose of making or resisting any choke, grapple, neck snap, takedown, or pin, and whenever you attempt to break free. Add +2 to ST for Wrestling at DX+2 or better.

When you defend with bare hands, Wrestling allows you to parry once per turn. You must use both hands. Your Parry score is (skill/2) + 3, rounded down. This parry is at -3 vs. weapons. For complete rules for parrying barehanded, see Parrying Unarmed.