Parry Missile Weapons: Difference between revisions
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{{Skill}}{{DX/Hard | {{Skill}}{{DX/Hard}} | ||
''Defaults:'' {{None}}. | ''Defaults:'' {{None}}. | ||
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''Modifiers (to Parry):'' +4 to parry large thrown weapons (e.g., axes and spears); +2 to parry small thrown weapons (e.g., knives and shuriken); no modifier to parry arrows; -2 to parry smaller low-tech missiles (e.g., crossbow bolts and blowpipe darts). You cannot parry bullets or similar high-tech projectiles! (''Exception:'' [[Enhanced Time Sense]] allows you to parry bullets at -5.) | ''Modifiers (to Parry):'' +4 to parry large thrown weapons (e.g., axes and spears); +2 to parry small thrown weapons (e.g., knives and shuriken); no modifier to parry arrows; -2 to parry smaller low-tech missiles (e.g., crossbow bolts and blowpipe darts). You cannot parry bullets or similar high-tech projectiles! (''Exception:'' [[Enhanced Time Sense]] allows you to parry bullets at -5.) | ||
{{Melee Combat Skill}} | |||
{{Combat/Weapon Skill}} |
Revision as of 08:44, 19 January 2014
Defaults: None.
This skill lets you parry thrown or missile weapons with a ready melee weapon. If you are wearing wristbands or gloves with DR 2+, or have at least this much natural DR, you can also parry with your hands. Your Parry score is (skill/2) + 3, rounded down – but based on Parry Missile Weapons skill, not your Melee Weapon or unarmed combat skill.
Modifiers (to Parry): +4 to parry large thrown weapons (e.g., axes and spears); +2 to parry small thrown weapons (e.g., knives and shuriken); no modifier to parry arrows; -2 to parry smaller low-tech missiles (e.g., crossbow bolts and blowpipe darts). You cannot parry bullets or similar high-tech projectiles! (Exception: Enhanced Time Sense allows you to parry bullets at -5.)