Parry Missile Weapons: Difference between revisions

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{{Skill}}{{DX/Hard}}{{Melee Combat Skill}}{{Combat/Weapon Skill}}
{{Skill}}{{DX/Hard}}


''Defaults:'' {{None}}.
''Defaults:'' {{None}}.
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''Modifiers (to Parry):''  +4 to parry large thrown weapons (e.g., axes and spears); +2 to parry small thrown weapons (e.g., knives and shuriken); no modifier to parry arrows; -2 to parry smaller low-tech missiles (e.g., crossbow bolts and blowpipe darts). You cannot parry bullets or similar high-tech projectiles! (''Exception:'' [[Enhanced Time Sense]] allows you to parry bullets at -5.)
''Modifiers (to Parry):''  +4 to parry large thrown weapons (e.g., axes and spears); +2 to parry small thrown weapons (e.g., knives and shuriken); no modifier to parry arrows; -2 to parry smaller low-tech missiles (e.g., crossbow bolts and blowpipe darts). You cannot parry bullets or similar high-tech projectiles! (''Exception:'' [[Enhanced Time Sense]] allows you to parry bullets at -5.)
{{Melee Combat Skill}}
{{Combat/Weapon Skill}}

Revision as of 08:44, 19 January 2014

DX/Hard

Defaults: None.

This skill lets you parry thrown or missile weapons with a ready melee weapon. If you are wearing wristbands or gloves with DR 2+, or have at least this much natural DR, you can also parry with your hands. Your Parry score is (skill/2) + 3, rounded down – but based on Parry Missile Weapons skill, not your Melee Weapon or unarmed combat skill.

Modifiers (to Parry): +4 to parry large thrown weapons (e.g., axes and spears); +2 to parry small thrown weapons (e.g., knives and shuriken); no modifier to parry arrows; -2 to parry smaller low-tech missiles (e.g., crossbow bolts and blowpipe darts). You cannot parry bullets or similar high-tech projectiles! (Exception: Enhanced Time Sense allows you to parry bullets at -5.)