Fast-Talk: Difference between revisions

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{{Skill}}{{IQ/Average}}{{Criminal/Street Skill}}
{{Skill}}{{IQ/Average}}


''Defaults:'' {{IQ-5}} or {{Acting-5}}.
''Defaults:'' {{IQ-5}} or {{Acting-5}}.
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''Modifiers:'' +2 for [[Voice]]; -3 for [[Low Empathy]]; -1 for [[Oblivious]]; -1 to -4 for [[Shyness]]; -2 for [[Stuttering]]; -5 for [[Truthfulness]]. The GM may ask you for details of the story you are using, rather than just let you say, "I'm using Fast-Talk." Your approach and the plausibility of the story may further modify the roll, at the GM's discretion.
''Modifiers:'' +2 for [[Voice]]; -3 for [[Low Empathy]]; -1 for [[Oblivious]]; -1 to -4 for [[Shyness]]; -2 for [[Stuttering]]; -5 for [[Truthfulness]]. The GM may ask you for details of the story you are using, rather than just let you say, "I'm using Fast-Talk." Your approach and the plausibility of the story may further modify the roll, at the GM's discretion.
{{Criminal/Street Skill}}
{{Social Skill}}

Revision as of 09:51, 18 January 2014

IQ/Average

Defaults: IQ-5 or Acting-5.

This is the skill of talking others into doing things against their better judgment. It is not taught (intentionally, that is) in school; you study it by working as a salesman, confidence man, lawyer, etc. In any situation that calls for a reaction roll, you may make an Influence roll against Fast-Talk instead; see Influence Rolls. If you have Fast-Talk at level 20 or better, you get +2 on all reaction rolls where you’re allowed to talk!

Note that Fast-Talk differs from Acting. In general, Fast-Talk is used to get someone to make a snapdecision in your favor, while Acting is used for long-term dissimulation. However, there are situations in which the GM could allow a roll on either skill.

Modifiers: +2 for Voice; -3 for Low Empathy; -1 for Oblivious; -1 to -4 for Shyness; -2 for Stuttering; -5 for Truthfulness. The GM may ask you for details of the story you are using, rather than just let you say, "I'm using Fast-Talk." Your approach and the plausibility of the story may further modify the roll, at the GM's discretion.