Economics Skill: Difference between revisions

From gurps
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
Line 6: Line 6:


{{Business Skill}}
{{Business Skill}}
{{Social Sciences/Humanities Skill}}

Latest revision as of 09:08, 19 January 2014

IQ/Hard

Defaults: IQ-6, Market Analysis-5, or Merchant-6

This is the study of the theory of money, markets, and financial systems. It is mainly an academic skill, but a successful skill roll allows you to predict the economic impact of events in the game world: the assassination of a political figure, the demolition of a power plant, the introduction of a new invention, etc. Adventurers with intelligence and military backgrounds frequently have some training in this skill.