Template:Monowire Whip: Difference between revisions

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This is a weighted length of monomolecular wire attached to a short handle. It is a dangerous weapon, especially in the hands of an unskilled user (who may lose control of the weapon and injure himself with it). A control allows the wielder to vary length from one to seven yards, changing both reach and ready time. Adjusting the length requires a Ready maneuver.
This is a weighted length of monomolecular wire attached to a short handle. It is a dangerous weapon, especially in the hands of an unskilled user (who may lose control of the weapon and injure himself with it). A control allows the wielder to vary length from one to seven yards, changing both reach and ready time. Adjusting the length requires a Ready maneuver.


When used to snare an opponent or a weapon, the whip cuts into its target, inflicting thrust+1d(10) cutting damage every turn it is pulled taut until the victim escapes. A "drop weapon" critical miss indicates the wielder hit himself or a friend. LC2.
When used to snare an opponent or a weapon, the whip cuts into its target, inflicting [[thrust]]+1d(10) cutting damage every turn it is pulled taut until the victim escapes. A "drop weapon" critical miss indicates the wielder hit himself or a friend. [[LC2]].


====MONOWIRE WHIP (DX-6, Kusari-3, or Whip-3)====
====MONOWIRE WHIP (DX-6, Kusari-3, or Whip-3)====
{|class="wikitable"
{|class="wikitable"
|-
|-
!align="left"|TL!!Weapon!!Damage!!Reach!!Parry!!Cost!!Weight!!ST!!align="left"|Notes
!align="left"|[[TL]]!!Weapon!![[Damage]]!![[Reach]]!![[Parry]]!!Cost!!Weight!![[ST]]!!align="left"|Notes
|-align="center"
|-align="center"
|9^||align="left"|Monowire Whip||align="left"|sw+1d-2(10) cut||1-7*||-2U||$900||0.5||5||See above
|9^||align="left"|Monowire Whip||align="left"|[[sw]]+1d-2(10) [[cut]]||1-7*||-2U||$900||0.5||5||See above
|}
|}

Revision as of 06:26, 26 August 2021

This is a weighted length of monomolecular wire attached to a short handle. It is a dangerous weapon, especially in the hands of an unskilled user (who may lose control of the weapon and injure himself with it). A control allows the wielder to vary length from one to seven yards, changing both reach and ready time. Adjusting the length requires a Ready maneuver.

When used to snare an opponent or a weapon, the whip cuts into its target, inflicting thrust+1d(10) cutting damage every turn it is pulled taut until the victim escapes. A "drop weapon" critical miss indicates the wielder hit himself or a friend. LC2.

MONOWIRE WHIP (DX-6, Kusari-3, or Whip-3)

TL Weapon Damage Reach Parry Cost Weight ST Notes
9^ Monowire Whip sw+1d-2(10) cut 1-7* -2U $900 0.5 5 See above