Light Walk: Difference between revisions
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Finally, a successful Light Walk roll can give a bonus to [[Stealth]] when your intention is to move quietly. This bonus equals half your margin of success, rounded down. Minimum bonus is +1. | Finally, a successful Light Walk roll can give a bonus to [[Stealth]] when your intention is to move quietly. This bonus equals half your margin of success, rounded down. Minimum bonus is +1. | ||
==Martial Arts== | ==Martial Arts== | ||
This skill offers additional combat options in highly cinematic | This skill offers additional combat options in highly cinematic [[chambara]]- or wuxia-style campaigns. See [[Special Feats for Cinematic Skills]]. | ||
chambara- or wuxia-style campaigns. See Special | |||
Feats for Cinematic Skills | |||
[[Category:Martial Arts]] | [[Category:Martial Arts]] | ||
{{Cinematic}} | {{Cinematic}} | ||
{{Esoteric Skill}} | {{Esoteric Skill}} |
Latest revision as of 14:49, 12 September 2021
Defaults: None.
Prerequisites: Trained By A Master, and both Acrobatics and Stealth at 14+.
This skill allows you to exert very little pressure when you walk. On a successful Light Walk roll, you leave no visible tracks. Tracking rolls to follow you automatically fail unless they rely on something more than sight; thus, a human tracker would be baffled, but bloodhounds would suffer no penalty at all.
You can also attempt to walk over fragile surfaces without falling through. Maximum Move under such circumstances is 1/3 normal (GM's decision). Thin ice would require an unmodified Light Walk roll, while rice paper would require a roll at -8!
Finally, a successful Light Walk roll can give a bonus to Stealth when your intention is to move quietly. This bonus equals half your margin of success, rounded down. Minimum bonus is +1.
Martial Arts
This skill offers additional combat options in highly cinematic chambara- or wuxia-style campaigns. See Special Feats for Cinematic Skills.