Skills: Difference between revisions
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[[:Category:Skills|<span style="font-size:larger">Skill List</span>]] | [[:Category:Skills|<span style="font-size:larger">Skill List</span>]] | ||
A "skill" is a particular kind of knowledge; for instance, judo, physics, auto mechanics, or a death spell. Every skill is separate, though some skills help you to learn others. Just as in real life, you start your career with some skills and can learn more if you spend time training. A number called "skill level" measures your ability with each of your skills: the higher the number, the greater your skill. For instance, "[[Shortsword]]-17" means a skill level of 17 with the shortsword. When you try to do something, you (or the GM) roll 3d against the appropriate skill, modified for that particular situation. If the number you roll is less than or equal to your modified score for that skill, you succeed! But a roll of 17 or 18 is an automatic failure. For more on skill rolls, modifiers, success, and failure, see [[Success Rolls]]. | A "skill" is a particular kind of knowledge; for instance, [[judo]], [[physics]], [[Mechanic|auto mechanics]], or a [[Deathtouch|death spell]]. Every skill is separate, though some skills help you to learn others. Just as in real life, you start your career with some skills and can learn more if you spend time training. A number called "skill level" measures your ability with each of your skills: the higher the number, the greater your skill. For instance, "[[Shortsword]]-17" means a skill level of 17 with the shortsword. When you try to do something, you (or the GM) roll 3d against the appropriate skill, modified for that particular situation. If the number you roll is less than or equal to your modified score for that skill, you succeed! But a roll of 17 or 18 is an automatic failure. For more on skill rolls, modifiers, success, and failure, see [[Success Rolls]]. | ||
Each skill is qualified in several ways to indicate what basic attribute represents talent with that skill, how easy the skill is to learn, any special restrictions on who can learn the skill, and whether the skill is broad or narrow in focus. | Each skill is qualified in several ways to indicate what basic attribute represents talent with that skill, how easy the skill is to learn, any special restrictions on who can learn the skill, and whether the skill is broad or narrow in focus. | ||
(TODO lots more...) | (TODO lots more...) |
Revision as of 06:11, 26 May 2010
This page has not been finished up!
A "skill" is a particular kind of knowledge; for instance, judo, physics, auto mechanics, or a death spell. Every skill is separate, though some skills help you to learn others. Just as in real life, you start your career with some skills and can learn more if you spend time training. A number called "skill level" measures your ability with each of your skills: the higher the number, the greater your skill. For instance, "Shortsword-17" means a skill level of 17 with the shortsword. When you try to do something, you (or the GM) roll 3d against the appropriate skill, modified for that particular situation. If the number you roll is less than or equal to your modified score for that skill, you succeed! But a roll of 17 or 18 is an automatic failure. For more on skill rolls, modifiers, success, and failure, see Success Rolls.
Each skill is qualified in several ways to indicate what basic attribute represents talent with that skill, how easy the skill is to learn, any special restrictions on who can learn the skill, and whether the skill is broad or narrow in focus.
(TODO lots more...)