360° Vision: Difference between revisions
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{{Advantage}}{{Physical}}{{Exotic}}{{25 points}} | {{Advantage}}{{Physical}}{{Exotic}} | ||
{{25 points}} | |||
You have a 360° field of vision. You have no penalty to defend against attacks from the sides or rear. You can attack foes to your sides or rear without making a [[Wild Swing]], but you are at -2 to hit due to the clumsy angle of attack (note that some [[Karate]] techniques do not suffer this penalty). Finally, you are at +5 to detect [[Shadowing]] attempts, and are never surprised by a danger that comes from behind, unless it also is concealed from sight. | You have a 360° field of vision. You have no penalty to defend against attacks from the sides or rear. You can attack foes to your sides or rear without making a [[Wild Swing]], but you are at -2 to hit due to the clumsy angle of attack (note that some [[Karate]] techniques do not suffer this penalty). Finally, you are at +5 to detect [[Shadowing]] attempts, and are never surprised by a danger that comes from behind, unless it also is concealed from sight. |
Revision as of 16:08, 16 May 2010
You have a 360° field of vision. You have no penalty to defend against attacks from the sides or rear. You can attack foes to your sides or rear without making a Wild Swing, but you are at -2 to hit due to the clumsy angle of attack (note that some Karate techniques do not suffer this penalty). Finally, you are at +5 to detect Shadowing attempts, and are never surprised by a danger that comes from behind, unless it also is concealed from sight.
Extra eyes are merely a special effect of this trait – you can have any number of eyes, but the point cost remains the same.
Special Limitations
Easy to Hit: Your eyes are on stalks, unusually large, or otherwise more vulnerable to attack. Others can target your eyes from within their arc of vision at only -6 to hit. -20%.