Firearms: Difference between revisions

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m Created page with '{{unfinished}} ==GUNS (PISTOL) (DX-4 or most other Guns at -2)== ===Revolvers=== {| |-align="left" !TL!!Weapon!!Damage!!Acc!!Range!!Weight!!RoF!!Shots!!ST!!Bulk!!Rcl!!Cost!!LC!!N...'
 
mNo edit summary
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{{unfinished}}
{{unfinished}}
=Air Guns=
==GUNS (MUSKET) (DX-4 or most other Guns at -2)==
{|
|-align="left"
!TL!!Weapon!!Damage!!Acc!!Range!!Weight!!RoF!!Shots!!ST!!Bulk!!Rcl!!Cost!!LC!!Notes
|-style="background-color:#eeeeee" valign="top"
|8||Dan-Inject JM Standard, 11mm<br>''follow-up''||1d pi-<br>drug effect||3+2||45/150||6.6/0.02||1||1(3i)||8†||-5||2||$1,950||4||[1]
|-
|8||FN 303, .68 FN||1d-3(0.5) cr||3||25/110||4.5/0.5||3||15(5)||7†||–||2||$1,100/$21||2||[2]
|}
==GUNS (RIFLE) (DX-4 or most other Guns at -2)==
{|
|-align="left"
!TL!!Weapon!!Damage!!Acc!!Range!!Weight!!RoF!!Shots!!ST!!Bulk!!Rcl!!Cost!!LC!!Notes
|-style="background-color:#eeeeee" valign="top"
|5||Steyr-Girandoni M.1780, 11.75mm||2d pi+||1||60/480||9.6/0.4||1||21+1(2i)||10†||-6||2||$1,000||3||[3]
|}
==GUNS SPORT (MUSKET) (DX-4 or Guns (Musket)-3)==
{|
|-align="left"
!TL!!Weapon!!Damage!!Acc!!Range!!Weight!!RoF!!Shots!!ST!!Bulk!!Rcl!!Cost!!LC!!Notes
|-style="background-color:#eeeeee" valign="top"
|7||Daisy Number 111 Red Ryder, .175 BB||1d-4 pi-||0||25/140||3/0.8||1||1,000(2i)||5†||-4||1||$50||4||&mdash;
|}
==GUNS SPORT (PISTOL) (DX-4 or Guns (Pistol)-3)==
{|
|-align="left"
!TL!!Weapon!!Damage!!Acc!!Range!!Weight!!RoF!!Shots!!ST!!Bulk!!Rcl!!Cost!!LC!!Notes
|-style="background-color:#eeeeee" valign="top"
|8||NSG SplatMaster, .68 Paintball<br>''follow-up''||1d-3(0.2) cr<br>paint splat||1||2/30||2.1/0.07||1||10+1(5)||8||-2||2||$140||4||[3]
|}
Notes:
:[1] Air charge lasts for 40 shots.
:[2] Air charge lasts for 110 shots. Clamps under rifle or carbine: add weight to weight of host weapon and add -2 to weapon's Bulk.
:[3] Air charge lasts for 30 shots.
=Ranged Electric Stunners=
TODO
=Non-Repeating Pistols=
TODO
=Revolvers=
==GUNS (PISTOL) (DX-4 or most other Guns at -2)==
==GUNS (PISTOL) (DX-4 or most other Guns at -2)==
===Revolvers===
{|
{|
|-align="left"
|-align="left"
Line 64: Line 106:
:[2] No [[lanyard]] ring.
:[2] No [[lanyard]] ring.
:[3] Unreliable. Malfunctions on 16+.
:[3] Unreliable. Malfunctions on 16+.
=Semiautomatic Pistols=
TODO
=Shotguns=
TODO
=Muskets and Rifles=
TODO
=Submachine Guns=
TODO
=Mechanical Machine Guns=
TODO
=Machine Guns and Autocannon=
TODO
=Cannon=
TODO
=Grenade Launchers=
TODO
=Mortars=
TODO
=Light Antitank Weapons=
TODO
=Vehicular Rocket Launchers=
TODO
=Guided and Homing Missiles=
TODO


[[Category:Firearms]]
[[Category:Firearms]]

Revision as of 21:22, 6 June 2010

This page has not been finished up!

Air Guns

GUNS (MUSKET) (DX-4 or most other Guns at -2)

TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes
8 Dan-Inject JM Standard, 11mm
follow-up
1d pi-
drug effect
3+2 45/150 6.6/0.02 1 1(3i) 8† -5 2 $1,950 4 [1]
8 FN 303, .68 FN 1d-3(0.5) cr 3 25/110 4.5/0.5 3 15(5) 7† 2 $1,100/$21 2 [2]

GUNS (RIFLE) (DX-4 or most other Guns at -2)

TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes
5 Steyr-Girandoni M.1780, 11.75mm 2d pi+ 1 60/480 9.6/0.4 1 21+1(2i) 10† -6 2 $1,000 3 [3]

GUNS SPORT (MUSKET) (DX-4 or Guns (Musket)-3)

TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes
7 Daisy Number 111 Red Ryder, .175 BB 1d-4 pi- 0 25/140 3/0.8 1 1,000(2i) 5† -4 1 $50 4

GUNS SPORT (PISTOL) (DX-4 or Guns (Pistol)-3)

TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes
8 NSG SplatMaster, .68 Paintball
follow-up
1d-3(0.2) cr
paint splat
1 2/30 2.1/0.07 1 10+1(5) 8 -2 2 $140 4 [3]

Notes:

[1] Air charge lasts for 40 shots.
[2] Air charge lasts for 110 shots. Clamps under rifle or carbine: add weight to weight of host weapon and add -2 to weapon's Bulk.
[3] Air charge lasts for 30 shots.

Ranged Electric Stunners

TODO

Non-Repeating Pistols

TODO

Revolvers

GUNS (PISTOL) (DX-4 or most other Guns at -2)

TL Weapon Damage Acc Range Weight RoF Shots ST Bulk Rcl Cost LC Notes
5 Collier, .50 Flintlock 1d+2 pi+ 1 70/800 2.3/0.13 1 5(10i) 10 -3 3 $500 3 [1, 2]
5 Allen Pepperbox, .31 Caplock 1d+1 pi- 1 30/330 1.8/0.04 3 6(30i) 8 -1 2 $150 3 [2, 3]
5 Colt Number 5, .36 Caplock 2d-1 pi 1 90/1,000 2.8/0.07 1 5(30i) 9 -2 2 $400 3 [2, 3]
5 Colt M1848 Dragoon, .44 Caplock 2d+1 pi+ 2 100/1,100 4.2/0.14 1 5(10i) 10 -3 2 $450 3 [2, 3]
5 Colt M1851 Navy, .36 Caplock 1d+2 pi 1 90/1,000 2.9/0.14 1 6(10i) 9 -2 2 $275 3 [2, 3]
5 Beaumont-Adams Mk I, .442 Caplock 1d+2 pi+ 2 100/1,100 2.5/0.11 3 6(10i) 10 -2 3 $250 3 [3]
5 Lefaucheux Mle 1854, 12×16mm 1d+2 pi+ 2 100/1,100 2.3/0.3 1 6(5i) 9 -2 2 $270 3
5 S&W Number 1, .22 Short 1d-1 pi- 2 50/550 1/0.04 1 7(5i) 7 -1 2 $280 3
5 Girard LeMat, .42 Caplock 2d-1 pi+ 2 60/700 3.7/0.16 1 9(10i) 11 -3 3 $250 3 [3]
5 Remington New Model Army, .44 Caplock 2d pi+ 2 100/1,100 2.9/0.14 1 6(10i) 10 -3 3 $200 3 [3]
5 Webley RIC Number 1, .442 RIC 1d+2 pi+ 1 110/1,200 2.2/0.26 3 6(5i) 9 -1 3 $350 3 [2]
5 S&W Number 3, .44 Russian 2d pi+ 2 120/1,300 2.5/0.3 1 6(3i) 10 -2 3 $550 3
5 Colt M1873 SAA, .45 Long Colt 3d-2 pi+ 2 120/1,300 3/0.3 1 6(5i) 11 -2 4 $500 3 [2]
6 S&W Safety Hammerless, .38 S&W 2d-1 pi 0 90/1,000 1.3/0.17 3 5(3i) 7 -1 2 $400 3 [2]
6 Nagant R-1895, 7.62×39mmR 2d-1 pi- 2 140/1,500 2/0.25 3 7(5i) 8 -2 2 $400 3
6 Webley-Fosbery Mk I, .455 Webley 2d-1 pi+ 2 120/1,300 3/0.3 3 6(3i) 9 -2 2 $600 3 [3]
6 S&W Model 10 M&P, .38 Special 2d pi 2 110/1,200 2/0.2 3 6(3i) 9 -2 2 $500 3 [2]
6 S&W .44 Hand Ejector, .44 Special 2d pi+ 2 140/1,500 2.5/0.3 3 6(3i) 10 -2 3 $600 3
6 Webley Mk VI, .455 Webley 2d-1 pi+ 2 120/1,300 2.7/0.3 3 6(3i) 10 -2 3 $300 3
6 S&W Model 27, .357 Magnum 3d pi 2 190/2,100 3/0.2 3 6(3i) 10 -2 3 $600 3 [2]
6 S&W Model 34 Kit Gun, .22 LR 1d+1 pi- 2 70/1,400 1.5/0.05 3 6(3i) 8 -2 2 $400 3 [2]
6 S&W Model 36 Chief's Special, .38 Special 2d-1 pi 1 90/1,000 1.4/0.17 3 5(3i) 9 -1 2 $475 3 [2]
7 Colt Python, .357 Magnum 3d pi 2 190/2,100 2.9/0.2 3 6(3i) 10 -2 3 $850 3 [2]
7 S&W Model 29, .44 Magnum 3d+2 pi+ 2 210/2,300 3.3/0.3 3 6(3i) 11 -3 4 $800 3 [2]
7 Charter Arms Undercover, .38 Special 2d-1 pi 1 90/1,000 1.2/0.17 3 5(3i) 9 -1 2 $350 3 [2]
8 Taurus Mod 608, .357 Magnum 3d pi 2 190/2,100 3/0.3 3 8(3i) 10 -2 3 $570 3 [2]
8 Ruger Super Redhawk, .454 Casull 5d-1 pi+ 2 210/2,300 3.6/0.4 3 6(3i) 12 -3 5 $750 3

Notes:

[1] Very Unreliable. Malfunctions on 14+
[2] No lanyard ring.
[3] Unreliable. Malfunctions on 16+.

Semiautomatic Pistols

TODO

Shotguns

TODO

Muskets and Rifles

TODO

Submachine Guns

TODO

Mechanical Machine Guns

TODO

Machine Guns and Autocannon

TODO

Cannon

TODO

Grenade Launchers

TODO

Mortars

TODO

Light Antitank Weapons

TODO

Vehicular Rocket Launchers

TODO

Guided and Homing Missiles

TODO