Equipment Modifiers: Difference between revisions
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The quality of your equipment modifies your skill rolls for tasks that normally require equipment: No equipment: -10 for technological skills, -5 for other skills. Note that many skills cannot be used at all without equipment! | The quality of your equipment modifies your skill rolls for tasks that normally require equipment: No equipment: -10 for technological skills, -5 for other skills. Note that many skills cannot be used at all without equipment! | ||
''Improvised equipment:'' -5 for technological skills, -2 for other skills. | :''Improvised equipment:'' -5 for technological skills, -2 for other skills. | ||
:''Basic equipment:'' No modifier. This is the case most of the time. | |||
''Basic equipment:'' No modifier. This is the case most of the time. | :''Good-quality equipment:'' +1. Costs about 5× basic price. | ||
:''Fine-quality equipment:'' +2. Costs about 20× basic price. | |||
''Good-quality equipment:'' +1. Costs about 5× basic price. | :''Best equipment possible at your [[TL]]:'' +TL/2, round down (minimum +2). Not usually for sale! | ||
''Fine-quality equipment:'' +2. Costs about 20× basic price. | |||
''Best equipment possible at your [[TL]]:'' +TL/2, round down (minimum +2). Not usually for sale! | |||
If you have "basic" or better equipment that is not in perfect condition, the following modifiers apply in addition to quality modifiers: | If you have "basic" or better equipment that is not in perfect condition, the following modifiers apply in addition to quality modifiers: | ||
''Missing important items:'' -1 per item. | :''Missing important items:'' -1 per item. | ||
:''Damaged equipment:'' -1 to -3. | |||
''Damaged equipment:'' -1 to -3. | |||
Equipment modifiers reflect the quality of: | Equipment modifiers reflect the quality of: |
Revision as of 04:39, 17 June 2010
The quality of your equipment modifies your skill rolls for tasks that normally require equipment: No equipment: -10 for technological skills, -5 for other skills. Note that many skills cannot be used at all without equipment!
- Improvised equipment: -5 for technological skills, -2 for other skills.
- Basic equipment: No modifier. This is the case most of the time.
- Good-quality equipment: +1. Costs about 5× basic price.
- Fine-quality equipment: +2. Costs about 20× basic price.
- Best equipment possible at your TL: +TL/2, round down (minimum +2). Not usually for sale!
If you have "basic" or better equipment that is not in perfect condition, the following modifiers apply in addition to quality modifiers:
- Missing important items: -1 per item.
- Damaged equipment: -1 to -3.
Equipment modifiers reflect the quality of:
- Special "tools of the trade," for criminal, military, and espionage skills such as Disguise, Explosives, Forgery, Forward Observer, Holdout, and Lockpicking.
- The contents of your backpack, for outdoor skills like Fishing and Survival.
- Your instruments or lab, for scientific and medical
skills such as Alchemy, Diagnosis, Meteorology, Navigation, and Surgery.
- Your shop or toolkit, for Armoury, Carpentry, Electrician, Electronics Repair, Engineer, Machinist, Masonry, Mechanic, Smith, and other skills used to build or repair things.
- Your studio, for artistic skills – Artist, Jeweler, Photography, etc.
- Example: For First Aid skill, "improvised" might mean leaves and clean mud; "basic," sterile bandages; "good," a standard first-aid kit; "fine," a crash kit (found in most ambulances); and "best," an entire hospital. Missing antiseptic would give -1, while a first-aid kit salvaged from a wrecked vehicle might give -1 or worse for damaged equipment.