Equestrian Gear: Difference between revisions

From gurps
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
Line 1: Line 1:
{{unfinished}}{{TL1}}{{TL2}}{{TL3}}
{{unfinished}}{{TL1}}{{TL2}}{{TL3}}
==Basic Set==
=Basic Set=
Bonuses to control a mount only offset penalties to [[Riding]] skill; they never give a net bonus.
Bonuses to control a mount only offset penalties to [[Riding]] skill; they never give a net bonus.


Line 11: Line 11:
:''War Saddle'' ([[TL3]]). +1 to [[Riding]] skill to stay seated, 50% chance user will stay seated even if unconscious. With stirrups: $250, 35 lbs.
:''War Saddle'' ([[TL3]]). +1 to [[Riding]] skill to stay seated, 50% chance user will stay seated even if unconscious. With stirrups: $250, 35 lbs.


==High-Tech==
=High-Tech=
TODO
TODO


[[Category:Equipment]]
[[Category:Equipment]]
[[Category:High-Tech]]
[[Category:High-Tech]]

Latest revision as of 05:25, 22 June 2010

This page has not been finished up!

Basic Set

Bonuses to control a mount only offset penalties to Riding skill; they never give a net bonus.

Bit and Bridle (TL1). +2 to control horse, or +3 if using both hands. $35, 3 lbs.
Horseshoes (TL3). Shod horses get +2 HT on any rolls for stamina on long rides. Per set: $50, 4 lbs.
Saddle and Tack (TL2). Basic equipment for Riding skill. $150, 15 lbs.
Saddlebags (TL1). Hold 40 lbs. $100, 3 lbs.
Spurs (TL2). +1 to control a mount. $25.
Stirrups (TL3). Make it easy to mount a horse and give +1 to control mount. Required to use Lance skill. With ordinary saddle: $125, 20 lbs.
War Saddle (TL3). +1 to Riding skill to stay seated, 50% chance user will stay seated even if unconscious. With stirrups: $250, 35 lbs.

High-Tech

TODO