Camping, Expedition, and Survival Gear: Difference between revisions

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=Ultra-Tech=
=Ultra-Tech=
This section covers gear suited for "outdoor activities" like climbing, diving or orienteering, as well as general adventuring.
==Lights==
==Lights==
TODO
An ordinary light source can be more useful than the most sophisticated sensors!
===Flashlights and Searchlights (TL9)===
These can project an infrared, ultraviolet, or visible light beam, which is also tunable from a wide flashlight cone to a pencil-thin red or blue-green laser pointer (range is multiplied by 10). It can function as a blinding weapon in a pinch – see [[Dazzle Laser]]. The light eliminates darkness penalties out to its listed range. Use 75 times this distance for signaling range. Multiply all ranges by 2 at [[TL10]], 5 at [[TL11]], and 10 at [[TL12]].
:''Penlight (TL9):'' This emits a five-yard beam. It may be helmet or belt-mounted, or attached to a firearm accessory rail. $3, 0.1 lbs., 2A/24 hr.
:''Mini Flashlight (TL9):'' This projects a 15-yard beam. May be helmet-mounted or attached to a firearm accessory rail. $10, 0.25 lbs., B/24 hr.
:''Heavy Flashlight (TL9):'' This projects a 50-yard beam, and can be used as a baton. $20, 1 lb., 2B/24 hr.
:''Searchlight (TL9):'' Heavy-duty searchlights are often mounted on vehicles or buildings. A searchlight projects a 2,000-yard beam. $500, 10 lbs., C/12 hr. [[LC4]].
===Glow Sticks (TL9)===
These chemical lights glow when snapped and shaken; they don't require power cells. Each provides (TL-8) days of light illuminating a two-yard radius. They're available in different colors, white light, and infrared light. $2, 0.1 lb.
===Firefly Swarm (TL10)===
This is a swarm of glow-in-the-dark microbots. They can be ordered into small spaces for illumination, serve as mobile lamps, or provide a diffuse candle-like glow for romantic occasions. They can turn on or off, change colors or dim their lights on command, and glow in the infrared, ultraviolet, or visible spectrums. They can't provide the equivalent of full daylight (unless multiple swarms are stacked) but they are bright enough to read by. A firefly swarm is $100/square yard. [[LC4]].
==Navigation Instruments==
==Navigation Instruments==
TODO
Precise navigation is essential for explorers, travelers, and soldiers.
===Global Positioning System (GPS) Receiver (TL9)===
At [[TL9]]+, this is a built-in feature of many gadgets rather than a separate device. If a planet has an orbital navigation satellite network, the GPS system links the user to it, enabling him to always know his exact position if he consults a properly-scaled map. It is accurate to about 5 yards. The system can also store the coordinates of a location it has visited (called a "way point"). It can then direct the user to that way point or transmit the data via communicator to other GPS systems. With a computer, it can show the user's position on a moving-map display.
===Inertial Navigation (TL9)===
These devices indicate the direction and distance traveled from any preset point on a planetary surface. It can be set for the location at which the user is physically present, or for any other coordinates (make a [[Navigation]] roll if the precise coordinates are uncertain). An inertial navigation system lets the user always know which way is north. He can retrace any path he has followed within the past month, no matter how faint or confusing. It does not work in environments such as interstellar space, but it does work underground, underwater, and on other planets.
 
:''Inertial Compass ([[TL9]]-[[TL12|12]]):'' This palm-sized inertial navigation system includes a [[tiny computer]], a GPS (above), and a video screen. If digital maps are available, the compass can superimpose the user’s position and path on the map and display it on its screen. The compass can also connect to an HUD. It gives a +3 bonus to [[Navigation]] (Air, Land, and Sea). Price and weight depend on TL:
::''[[TL9]]:'' $120, 0.2 lbs., A/200 hr.
::''[[TL10]]:'' $60, 0.1 lbs., A/200 hr.
::''[[TL11]]:'' $30, 0.05 lbs., A/200 hr.
::''[[TL12]]:'' $15, 0.025 lbs., A/200 hr.
 
====Inertial Navigation System (TL9)====
An extremely precise system. It has the capabilities of an inertial compass, but adds a +TL/2 (quality) bonus to [[Navigation]] (Air, Land, and Sea). $5,000, 20 lbs., B/100 hr. [[LC4]].
 
==Containers and Load-Bearing Equipment==
==Containers and Load-Bearing Equipment==
TODO
TODO

Revision as of 06:35, 24 June 2010

This page has not been finished up!

Basic Set

Backpack, Frame (TL1). Holds 100 lbs. of gear. $100, 10 lbs.
Backpack, Small (TL1). Holds 40 lbs. of gear. $60, 3 lbs.
Blanket (TL1). A warm sleeping blanket. $20, 4 lbs.
Bottle, Ceramic (TL1). Holds 1 quart of liquid (2 lbs. if water). $3, 1 lb.
Cable, Steel, 1.5" (TL5). Supports 3,700 lbs. Per 10 yards: $100, 17 lbs.
Camp Stove, Small (TL6). Uses 0.25 gallons kerosene per 4 hrs. $50, 2 lbs.
Candle, Tallow (TL1). Smoky! Lasts 12 hrs. $5, 1 lb.
Canteen (TL5). Holds 1 quart of liquid (2 lbs. if water). $10, 1 lb.
Cigarette Lighter (TL6). Lights fire. $10.
Climbing Gear (TL2). Hammer, spikes, carabiners. $20, 4 lbs.
Compass (TL6). +1 to Navigation skill. $50.
Cord, 3/16" (TL0). Supports 90 lbs. Per 10 yards: $1, 0.5 lb.
Fishhooks and Line (TL0). Basic gear for Fishing skill; needs a pole. $50.
Flashlight, Heavy (TL6). 30' beam. $20, 1 lb., 5 hrs.
Flashlight, Mini (TL7). 15' beam. $10, 0.25 lb., 1 hr.
Gasoline (TL6). Per gallon: $1.50, 6 lbs.
GPS Receiver (TL8). Satellite-updated; grants Absolute Direction (Requires Signal). $200, 3 lbs., 24 hrs.
Grapnel (TL5). Throw to ST×2 yards. Supports 300 lbs. $20, 2 lbs.
Group Basics (TL0). Basic equipment for Cooking and Survival skill for a group. Cook pot, rope, hatchet, etc., for 3-8 campers. $50, 20 lbs.
Iron Spike (Piton) (TL2). For climbing, spiking doors, etc. $1, 0.5 lb.
Kerosene (TL6). Per gallon: $1.50, 6 lbs.
Lantern (TL2). Burns for 24 hours on 1 pint of oil. $20, 2 lbs.
Life Jacket (TL6). Floats up to 350 lbs. $100, 6 lbs.
Matches (TL6). Start fires. Box of 50, waterproof. $1.50.
Oil (TL2). For lantern. Per pint: $2, 1 lb.
Parachute (TL6). Use with Parachuting skill. The wearer will fall at least 80 yards before it opens, and then descend at 5 yards/second. $1,000, 30 lbs.
Personal Basics (TL0). Minimum gear for camping: -2 to any Survival roll without it. Includes utensils, tinderbox or flint and steel, towel, etc., as TL permits. $5; 1 lb.
Piton. See Iron Spike, above.
Pole, 6' (TL0). For pitching tents, fishing, or prodding items. $5, 3 lbs.
Pole, 10' (TL0). For things you wouldn't touch with a 6' pole. $8, 5 lbs.
Pouch or Purse, Small (TL1). Holds 3 lbs. $10.
Rope, 3/8" (TL0). Supports 300 lbs. Per 10 yards: $5, 1.5 lbs.
Rope, 3/4" (TL1). Supports 1,100 lbs. Per 10 yards: $25, 5 lbs.
Scuba Gear (TL6). Basic equipment for Scuba skill: 2-hour underwater air tank, with regulator, facemask, etc. $1,500, 32 lbs. Also see Environmental Gear and Suits (Ultra-Tech).
Sleeping Bag (TL6). For normal conditions. $25, 7 lbs.
Sleeping Bag, Insulated (TL7). +3 HT to resist freezing. $100, 15 lbs.
Sleeping Fur (TL0). Warm unless wet. $50, 8 lbs.
Suitcase, Hard (TL5). Holds 100 lbs. DR 4, with key lock. $250, 8 lbs.
Tent, 1-Man (TL0). Includes ropes; no poles needed. $50, 5 lbs.
Tent, 2-Man (TL0). Includes ropes; requires one 6-foot pole. $80, 12 lbs.
Tent, 4-Man (TL0). Includes ropes; requires 2 poles. $150, 30 lbs.
Tent, 20-Man (TL1). Includes ropes; requires 16 poles. $300, 100 lbs.
Thermos Bottle (TL5). Keeps 1 pint hot (24 hrs.) or cold (72 hrs.). $10, 2 lbs.
Torch (TL0). Burns for 1 hr. $3, 1 lb.
Traveler's Rations (TL0). One meal of dried meat, cheese, etc. $2, 0.5 lb.
Water Purification Tablets (TL6). Bottle of 50. Purify 1 quart each. $5.
Wineskin (TL0). Holds 1 gallon of liquid (8 lbs. if water). $10, 0.25 lb.
Wristwatch (TL6). $20.

High-Tech

TODO

Bio-Tech

Biofilter Canteen (TL9)

A relatively simple biogadget, this uses a living directional osmotic film to purify water of anything short of toxic waste. It holds a quart of water, and filters it clean in 30 minutes. The canteen needs to be exposed to sunlight a few times a week, but the filter never needs replacing. $380, 1 lb. empty, 3 lbs. full. LC4.

Ultra-Tech

This section covers gear suited for "outdoor activities" like climbing, diving or orienteering, as well as general adventuring.

Lights

An ordinary light source can be more useful than the most sophisticated sensors!

Flashlights and Searchlights (TL9)

These can project an infrared, ultraviolet, or visible light beam, which is also tunable from a wide flashlight cone to a pencil-thin red or blue-green laser pointer (range is multiplied by 10). It can function as a blinding weapon in a pinch – see Dazzle Laser. The light eliminates darkness penalties out to its listed range. Use 75 times this distance for signaling range. Multiply all ranges by 2 at TL10, 5 at TL11, and 10 at TL12.

Penlight (TL9): This emits a five-yard beam. It may be helmet or belt-mounted, or attached to a firearm accessory rail. $3, 0.1 lbs., 2A/24 hr.
Mini Flashlight (TL9): This projects a 15-yard beam. May be helmet-mounted or attached to a firearm accessory rail. $10, 0.25 lbs., B/24 hr.
Heavy Flashlight (TL9): This projects a 50-yard beam, and can be used as a baton. $20, 1 lb., 2B/24 hr.
Searchlight (TL9): Heavy-duty searchlights are often mounted on vehicles or buildings. A searchlight projects a 2,000-yard beam. $500, 10 lbs., C/12 hr. LC4.

Glow Sticks (TL9)

These chemical lights glow when snapped and shaken; they don't require power cells. Each provides (TL-8) days of light illuminating a two-yard radius. They're available in different colors, white light, and infrared light. $2, 0.1 lb.

Firefly Swarm (TL10)

This is a swarm of glow-in-the-dark microbots. They can be ordered into small spaces for illumination, serve as mobile lamps, or provide a diffuse candle-like glow for romantic occasions. They can turn on or off, change colors or dim their lights on command, and glow in the infrared, ultraviolet, or visible spectrums. They can't provide the equivalent of full daylight (unless multiple swarms are stacked) but they are bright enough to read by. A firefly swarm is $100/square yard. LC4.

Navigation Instruments

Precise navigation is essential for explorers, travelers, and soldiers.

Global Positioning System (GPS) Receiver (TL9)

At TL9+, this is a built-in feature of many gadgets rather than a separate device. If a planet has an orbital navigation satellite network, the GPS system links the user to it, enabling him to always know his exact position if he consults a properly-scaled map. It is accurate to about 5 yards. The system can also store the coordinates of a location it has visited (called a "way point"). It can then direct the user to that way point or transmit the data via communicator to other GPS systems. With a computer, it can show the user's position on a moving-map display.

Inertial Navigation (TL9)

These devices indicate the direction and distance traveled from any preset point on a planetary surface. It can be set for the location at which the user is physically present, or for any other coordinates (make a Navigation roll if the precise coordinates are uncertain). An inertial navigation system lets the user always know which way is north. He can retrace any path he has followed within the past month, no matter how faint or confusing. It does not work in environments such as interstellar space, but it does work underground, underwater, and on other planets.

Inertial Compass (TL9-12): This palm-sized inertial navigation system includes a tiny computer, a GPS (above), and a video screen. If digital maps are available, the compass can superimpose the user’s position and path on the map and display it on its screen. The compass can also connect to an HUD. It gives a +3 bonus to Navigation (Air, Land, and Sea). Price and weight depend on TL:
TL9: $120, 0.2 lbs., A/200 hr.
TL10: $60, 0.1 lbs., A/200 hr.
TL11: $30, 0.05 lbs., A/200 hr.
TL12: $15, 0.025 lbs., A/200 hr.

Inertial Navigation System (TL9)

An extremely precise system. It has the capabilities of an inertial compass, but adds a +TL/2 (quality) bonus to Navigation (Air, Land, and Sea). $5,000, 20 lbs., B/100 hr. LC4.

Containers and Load-Bearing Equipment

TODO

Survival and Camping Gear

TODO

Survival Watch (TL10)

A heavy-duty wristwatch built to survive in extreme environments. It includes a biomonitor, a chronometer, a GPS receiver, an inertial compass, a magnetic compass, a homing beacon, and a tiny computer with a small 2-D display (about one square inch).

The watch is usually voice controlled. It is waterproof, and can survive 10 atmospheres of pressure or a vacuum. It is powered by a small flywheel battery that can be recharged by body motion. If not worn, it goes to sleep for up to five years, turning off all functions except timekeeping. A vigorous shaking will power the watch up to full operation. $300, 0.5 lbs., B/3 months. LC4.

Environmental

TODO

Exploration, Safari, and Salvage Robots

TODO