Beam Weapons: Difference between revisions
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{{Ranged Weapon Skill}}{{/TL}}{{Specialty}} | {{Ranged Weapon Skill}}{{/TL}}{{Specialty}} | ||
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This is the ability to use beam small arms. You ''must'' specialize by weapon type: | This is the ability to use beam small arms. You ''must'' specialize by weapon type: | ||
''Pistol:'' Any handgun that fires an energy or particle beam. | :''Pistol:'' Any handgun that fires an energy or particle beam. | ||
:''Projector:'' Any energy weapon that emits an area-effect cone or field. | |||
''Projector:'' Any energy weapon that emits an area-effect cone or field. | :''Rifle:'' Any long arm that fires an energy or particle beam. | ||
''Rifle:'' Any long arm that fires an energy or particle beam. | |||
These specialties default to one another at -4. Treat specific beam types (blaster, laser, stunner, etc.) as familiarities. Other modifiers are as per [[Guns]]. In settings with both beam and projectile weapons, the Pistol and Rifle specialties of Beam Weapons default to the similarly named [[Guns]] specialties at -4, and vice versa. | These specialties default to one another at -4. Treat specific beam types (blaster, laser, stunner, etc.) as familiarities. Other modifiers are as per [[Guns]]. In settings with both beam and projectile weapons, the Pistol and Rifle specialties of Beam Weapons default to the similarly named [[Guns]] specialties at -4, and vice versa. | ||
See [[Artillery]] and [[Gunner]] for heavier beam weapons. | See [[Artillery]] and [[Gunner]] for heavier beam weapons. | ||
<div style="font-size: larger">[[:Category:Beam Weapons|List of Beam Weapons]]</div> |
Revision as of 09:15, 27 June 2010
Defaults: DX-4.
This is the ability to use beam small arms. You must specialize by weapon type:
- Pistol: Any handgun that fires an energy or particle beam.
- Projector: Any energy weapon that emits an area-effect cone or field.
- Rifle: Any long arm that fires an energy or particle beam.
These specialties default to one another at -4. Treat specific beam types (blaster, laser, stunner, etc.) as familiarities. Other modifiers are as per Guns. In settings with both beam and projectile weapons, the Pistol and Rifle specialties of Beam Weapons default to the similarly named Guns specialties at -4, and vice versa.