Dragonstar: Difference between revisions
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'''Notes:''' In general, you may not negate physical racial advantages and disadvantages listed in the racial template without GM's permission. For example, a [[Dragonstar Drow Racial Template|drow]] couldn't get rid of [[Hyperspectral Vision]]. However, a [[Dragonstar Half-Orc Racial Template|half-orc]] could drop [[Fearlessness]] and an [[Dragonstar Elf Racial Template|elf]] could easily drop [[Sense of Duty (Nature)]]. Racial [[Perks]] do not count against the limit of five [[Perks]], and Racial [[Disadvantages]] are not counted against disadvantage limit. But, if you buy off any racial disadvantages, that does not ''increase'' your limit. E.g. if there's a limit of -75 points, you play a drow, and buy off [[Callous]], your disadvantage limit is still -75, not -80. | '''Notes:''' In general, you may not negate physical racial advantages and disadvantages listed in the racial template without GM's permission. For example, a [[Dragonstar Drow Racial Template|drow]] couldn't get rid of [[Hyperspectral Vision]]. However, a [[Dragonstar Half-Orc Racial Template|half-orc]] could drop [[Fearlessness]] and an [[Dragonstar Elf Racial Template|elf]] could easily drop [[Sense of Duty (Nature)]]. Racial [[Perks]] do not count against the limit of five [[Perks]], and Racial [[Disadvantages]] are not counted against disadvantage limit. But, if you buy off any racial disadvantages, that does not ''increase'' your limit. E.g. if there's a limit of -75 points, you play a drow, and buy off [[Callous]], your disadvantage limit is still -75, not -80. | ||
==Specs== | |||
'''[[Power Level]]:''' 100 points, with -75 point limit for disadvantages, and -5 for quirks. | |||
'''Prohibited Disadvantages:''' anything that has a cost of -30 or less (unless it is in the racial template), and also: [[Amnesia]] and [[Weirdness Magnet]]. Mental illnesses are not recommended. | |||
'''Prohibited Advantages:''' anything that costs 30 points or more (unless it is in the racial template). | |||
==Equipment== | ==Equipment== |
Revision as of 15:46, 8 December 2013
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Racial Templates
Notes: In general, you may not negate physical racial advantages and disadvantages listed in the racial template without GM's permission. For example, a drow couldn't get rid of Hyperspectral Vision. However, a half-orc could drop Fearlessness and an elf could easily drop Sense of Duty (Nature). Racial Perks do not count against the limit of five Perks, and Racial Disadvantages are not counted against disadvantage limit. But, if you buy off any racial disadvantages, that does not increase your limit. E.g. if there's a limit of -75 points, you play a drow, and buy off Callous, your disadvantage limit is still -75, not -80.
Specs
Power Level: 100 points, with -75 point limit for disadvantages, and -5 for quirks.
Prohibited Disadvantages: anything that has a cost of -30 or less (unless it is in the racial template), and also: Amnesia and Weirdness Magnet. Mental illnesses are not recommended.
Prohibited Advantages: anything that costs 30 points or more (unless it is in the racial template).
Equipment
Ultra-Tech Armor, Ultra-Tech Weapons, and most other equipment are available, up to TL10. Not all planets have nearly everything that TL10 has to offer. TL11 things are generally not available at any cost, and most of it is only theoretical or completely unknown.
Legality Class 0, 1, or 2 equipment are generally not available for player characters. Ask GM about any LC3 gear.
Deities
TODO
Magic
TODO
Magic Items
TODO
Vehicles
TODO
Spaceships
TODO
The Dragonstar Galaxy
The Dragon Empire
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