Equipment Modifiers: Difference between revisions

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* Special "tools of the trade," for criminal, military, and espionage skills such as [[Disguise]], [[Explosives]], [[Forgery]], [[Forward Observer]], [[Holdout]], and [[Lockpicking]].
* Special "tools of the trade," for criminal, military, and espionage skills such as [[Disguise]], [[Explosives]], [[Forgery]], [[Forward Observer]], [[Holdout]], and [[Lockpicking]].
* The contents of your backpack, for outdoor skills like [[Fishing]] and [[Survival]].
* The contents of your backpack, for outdoor skills like [[Fishing]] and [[Survival]].
* Your instruments or lab, for scientific and medical
* Your instruments or lab, for scientific and medical skills such as [[Alchemy]], [[Diagnosis]], [[Meteorology]], [[Navigation]], and [[Surgery]].
skills such as [[Alchemy]], [[Diagnosis]], [[Meteorology]], [[Navigation]], and [[Surgery]].
* Your shop or toolkit, for [[Armoury]], [[Carpentry]], [[Electrician]], [[Electronics Repair]], [[Engineer]], [[Machinist]], [[Masonry]], [[Mechanic]], [[Smith]], and other skills used to build or repair things.
* Your shop or toolkit, for [[Armoury]], [[Carpentry]], [[Electrician]], [[Electronics Repair]], [[Engineer]], [[Machinist]], [[Masonry]], [[Mechanic]], [[Smith]], and other skills used to build or repair things.
* Your studio, for artistic skills – [[Artist]], [[Jeweler]], [[Photography]], etc.
* Your studio, for artistic skills – [[Artist]], [[Jeweler]], [[Photography]], etc.

Revision as of 08:46, 30 December 2013

The quality of your equipment modifies your skill rolls for tasks that normally require equipment: No equipment: -10 for technological skills, -5 for other skills. Note that many skills cannot be used at all without equipment!

Improvised equipment: -5 for technological skills, -2 for other skills.
Basic equipment: No modifier. This is the case most of the time.
Good-quality equipment: +1. Costs about 5× basic price.
Fine-quality equipment: +2. Costs about 20× basic price.
Best equipment possible at your TL: +TL/2, round down (minimum +2). Not usually for sale!

If you have "basic" or better equipment that is not in perfect condition, the following modifiers apply in addition to quality modifiers:

Missing important items: -1 per item.
Damaged equipment: -1 to -3.

Equipment modifiers reflect the quality of:

Example: For First Aid skill, "improvised" might mean leaves and clean mud; "basic," sterile bandages; "good," a standard first-aid kit; "fine," a crash kit (found in most ambulances); and "best," an entire hospital. Missing antiseptic would give -1, while a first-aid kit salvaged from a wrecked vehicle might give -1 or worse for damaged equipment.