Melee Weapons: Difference between revisions

From gurps
Jump to navigation Jump to search
mNo edit summary
Line 1: Line 1:
{{unfinished}}
{{unfinished}}
{{TL0}}{{TL1}}{{TL2}}{{TL3}}{{TL4}}{{TL5}}{{TL8}}{{TL9}}{{TL10}}{{TL11}}{{TL12}}{{superscience}}
__TOC__
__TOC__
Melee weapons are grouped under the skills required to use them. Skill names appear in capital letters, with defaults in parentheses; e.g., "AXE/MACE ([[DX]]-5, [[Flail]]-4, or [[Two-Handed Axe/Mace]]-3)." If there is more than one way to use a weapon, each method gets its own line. If multiple skills let you use a weapon, the weapon appears under each skill. For example, both [[Staff]] skill and [[Two-Handed Sword]] skill let you wield a quarterstaff – and either lets you swing the staff or thrust with it.
Melee weapons are grouped under the skills required to use them. Skill names appear in capital letters, with defaults in parentheses; e.g., "AXE/MACE ([[DX]]-5, [[Flail]]-4, or [[Two-Handed Axe/Mace]]-3)." If there is more than one way to use a weapon, each method gets its own line. If multiple skills let you use a weapon, the weapon appears under each skill. For example, both [[Staff]] skill and [[Two-Handed Sword]] skill let you wield a quarterstaff – and either lets you swing the staff or thrust with it.
Line 94: Line 95:
| ||align="left"|''or''||align="left"|thr+1 imp||1||0||–||–||10||align="left"|—
| ||align="left"|''or''||align="left"|thr+1 imp||1||0||–||–||10||align="left"|—
|}
|}
=Ultra-Tech Melee Weapons=
* [[Electric Stun Wands]] (TL9)
* [[Force Swords]] (TL11^)
* [[Hyperdense Blades]] (TL11)
* [[Monowire Blade]] (TL9^)
* [[Monowire Whip]] (TL9^)
* [[Monowire Switchblade]] (TL10^)
* [[Neurolash]] (TL10)
* [[Nanothorn Blades]] (TL)
* [[Stasis Switchblade]] (TL12^)
* [[Superfine Blade]] (TL9)
* [[Vibroblade]] (TL10)


[[Category:Melee Weapons]]
[[Category:Melee Weapons]]
[[Category:Equipment]]
[[Category:Equipment]]

Revision as of 21:46, 30 December 2013

This page has not been finished up!

Melee weapons are grouped under the skills required to use them. Skill names appear in capital letters, with defaults in parentheses; e.g., "AXE/MACE (DX-5, Flail-4, or Two-Handed Axe/Mace-3)." If there is more than one way to use a weapon, each method gets its own line. If multiple skills let you use a weapon, the weapon appears under each skill. For example, both Staff skill and Two-Handed Sword skill let you wield a quarterstaff – and either lets you swing the staff or thrust with it.

AXE/MACE (DX-5, Flail-4, or Two-Handed Axe/Mace-3)

TL Weapon Damage Reach Parry Cost Weight ST Notes
0 Axe sw+2 cut 1 0U $50 4 11
0 Hatchet sw cut 1 0 $40 2 8 [1]
0 Throwing Axe sw+2 cut 1 0U $60 4 11 [1]
2 Mace sw+3 cr 1 0U $50 5 12 [1]
2 Small Mace sw+2 cr 1 0U $35 3 10 [1]
3 Pick sw+1 imp 1 0U $70 3 10 [2]

BOXING, BRAWLING, KARATE, or DX

TL Weapon Damage Reach Parry Cost Weight ST Notes
Punch thr-1 cr C 0 [3]
1 Brass Knuckles thr cr C 0 $10 0.25 [3]

BRAWLING-2, KARATE-2, or DX-2

TL Weapon Damage Reach Parry Cost Weight ST Notes
Kick thr cr C, 1 No [3, 4]
Kick w. Boots thr+1 cr C, 1 No [3, 4]

BRAWLING or DX

TL Weapon Damage Reach Parry Cost Weight ST Notes
Blunt Teeth thr-1 cr C No [3]
Fangs thr-1 imp C No [3]
Sharp Beak thr-1 pi+ C No [3]
Sharp Teeth thr-1 cut C No [3]
Striker var. var. var. See Striker
1 Blackjack or Sap thr cr C 0 $20 1 7 [3]
8 Stun Gun HT-3(0.5) aff C, 1 No $100 1 2 [5]

BROADSWORD (DX-5, Force Sword-4, Rapier-4, Saber-4, Shortsword-2, or Two-Handed Sword-4)

TL Weapon Damage Reach Parry Cost Weight ST Notes
0 Light Club sw+1 cr 1 0 $5 3 10
  or thr+1 cr 1 0 10
2 Broadsword sw+1 cut 1 0 $500 3 10
  or thr+1 cr 1 0 10
2 Thrusting Broadsword sw+1 cut 1 0 $600 3 10
  or thr+2 imp 1 0 10
3 Bastard Sword sw+1 cut 1, 2 0U $650 5 11
  or thr+1 cr 2 0U 11
3 Katana sw+1 cut 1, 2 0 $650 5 11
  or thr+1 imp 1 0 11
3 Thrusting Bastard Sword sw+1 cut 1, 2 0U $750 5 11
  or thr+2 imp 2 0U 11
4 Cavalry Saber sw+1 cut 1 0 $500 3 10
  or thr+1 imp 1 0 10

Ultra-Tech Melee Weapons