Diplomacy: Difference between revisions

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m Created page with '{{Skill}}{{IQ/Hard}} ''Defaults:'' {{IQ-6}}, {{Politics-6}}. This is the skill of negotiating, compromising, and getting along with others. You may substitute a Diplomacy roll ...'
 
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{{Skill}}{{IQ/Hard}}
{{Skill}}{{IQ/Hard}}{{Business Skill}}


''Defaults:'' {{IQ-6}}, {{Politics-6}}.
''Defaults:'' {{IQ-6}}, {{Politics-6}}.

Revision as of 06:02, 17 January 2014

IQ/Hard

Defaults: IQ-6, Politics-6.

This is the skill of negotiating, compromising, and getting along with others. You may substitute a Diplomacy roll for any reaction roll in a noncombat situation, as described under Influence Rolls.

Unlike other Influence skills, Diplomacy never gives a worse result than if you had tried an ordinary reaction roll. Failure with Fast-Talk or Sex Appeal alienates the subject, but Diplomacy is usually safe.

A successful roll also allows you to predict the possible outcome of a course of action when you are negotiating, or to choose the best approach to take.

If you know Diplomacy at level 20 or better, you get a +2 bonus on all reaction rolls!

Modifiers: +2 for Voice; -3 for Low Empathy; -1 for Oblivious; -1 to -4 for [[Shyness]9; -2 for Stuttering.