Sumo Wrestling: Difference between revisions

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m Created page with '{{Unarmed Combat Skill}}{{DX/Average}} ''Defaults:'' {{None}}. This unarmed combat skill represents any training at grabbing, shoving, and tripping – not just the traditional...'
 
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{{Unarmed Combat Skill}}{{DX/Average}}
{{Unarmed Combat Skill}}{{DX/Average}}{{Combat/Weapon Skill}}


''Defaults:'' {{None}}.
''Defaults:'' {{None}}.


This unarmed combat skill represents any training at grabbing, shoving, and tripping – not just the traditional Japanese sport of sumo. Roll against the higher of [[DX]] or Sumo Wrestling to hit with a grapple, slam, or shove, or to make or resist a takedown. If you know this skill at [[DX]]+1 level, add +1 to [[ST]] whenever you make or resist a grapple or takedown, and whenever you attempt to break free, and +1 per die to your damage when you slam or shove. These bonuses increase to +2 if you know Sumo at [[DX]]+2 or better.
This unarmed combat skill represents any training at [[grabbing]], [[shoving]], and [[tripping]] – not just the traditional Japanese sport of sumo. Roll against the higher of [[DX]] or Sumo Wrestling to hit with a [[grapple]], [[slam]], or [[shove]], or to make or resist a [[takedown]]. If you know this skill at [[DX]]+1 level, add +1 to [[ST]] whenever you make or resist a [[grapple]] or [[takedown]], and whenever you attempt to break free, and +1 per die to your damage when you [[slam]] or [[shove]]. These bonuses increase to +2 if you know Sumo at [[DX]]+2 or better.


When you defend with bare hands, Sumo Wrestling allows you to parry once  per turn. You must use both hands. Your [[Parry]] score is (skill/2) + 3, rounded down. This parry is meant to ward off slams, grapples, and bare-handed slaps. You parry at -2 vs. kicks and -3 vs. weapons. For complete rules for parrying barehanded, see [[Parrying Unarmed]].
When you defend with bare hands, Sumo Wrestling allows you to parry once  per turn. You must use both hands. Your [[Parry]] score is (skill/2) + 3, rounded down. This parry is meant to ward off slams, grapples, and bare-handed slaps. You parry at -2 vs. kicks and -3 vs. weapons. For complete rules for parrying barehanded, see [[Parrying Unarmed]].

Revision as of 06:11, 17 January 2014

DX/Average

Defaults: None.

This unarmed combat skill represents any training at grabbing, shoving, and tripping – not just the traditional Japanese sport of sumo. Roll against the higher of DX or Sumo Wrestling to hit with a grapple, slam, or shove, or to make or resist a takedown. If you know this skill at DX+1 level, add +1 to ST whenever you make or resist a grapple or takedown, and whenever you attempt to break free, and +1 per die to your damage when you slam or shove. These bonuses increase to +2 if you know Sumo at DX+2 or better.

When you defend with bare hands, Sumo Wrestling allows you to parry once per turn. You must use both hands. Your Parry score is (skill/2) + 3, rounded down. This parry is meant to ward off slams, grapples, and bare-handed slaps. You parry at -2 vs. kicks and -3 vs. weapons. For complete rules for parrying barehanded, see Parrying Unarmed.