Sumo Wrestling: Difference between revisions
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{{Unarmed Combat Skill}}{{DX/Average}}{{Combat/Weapon Skill}} | {{Unarmed Combat Skill}}{{DX/Average}}{{Melee Combat Skill}}{{Combat/Weapon Skill}} | ||
''Defaults:'' {{None}}. | ''Defaults:'' {{None}}. |
Revision as of 06:43, 17 January 2014
Defaults: None.
This unarmed combat skill represents any training at grabbing, shoving, and tripping – not just the traditional Japanese sport of sumo. Roll against the higher of DX or Sumo Wrestling to hit with a grapple, slam, or shove, or to make or resist a takedown. If you know this skill at DX+1 level, add +1 to ST whenever you make or resist a grapple or takedown, and whenever you attempt to break free, and +1 per die to your damage when you slam or shove. These bonuses increase to +2 if you know Sumo at DX+2 or better.
When you defend with bare hands, Sumo Wrestling allows you to parry once per turn. You must use both hands. Your Parry score is (skill/2) + 3, rounded down. This parry is meant to ward off slams, grapples, and bare-handed slaps. You parry at -2 vs. kicks and -3 vs. weapons. For complete rules for parrying barehanded, see Parrying Unarmed.