First Aid: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{Skill}}{{/TL}} | {{Skill}}{{/TL}}{{Everyman Skill}} | ||
{{IQ/Easy}} | {{IQ/Easy}} |
Revision as of 06:53, 17 January 2014
Defaults: IQ-4, Esoteric Medicine, Physician, or Veterinary-4.
This is the ability to patch up an injury in the field (see Recovery). Make a skill roll to halt bleeding, suck out poison, give artificial respiration to a drowning victim, etc. Unusual problems must be identified using Diagnosis skill first.
Modifiers: Equipment modifiers; physiology modifiers.