First Aid: Difference between revisions

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{{Skill}}{{/TL}}
{{Skill}}{{/TL}}{{Everyman Skill}}


{{IQ/Easy}}
{{IQ/Easy}}

Revision as of 06:53, 17 January 2014

/TL

IQ/Easy

Defaults: IQ-4, Esoteric Medicine, Physician, or Veterinary-4.

This is the ability to patch up an injury in the field (see Recovery). Make a skill roll to halt bleeding, suck out poison, give artificial respiration to a drowning victim, etc. Unusual problems must be identified using Diagnosis skill first.

Modifiers: Equipment modifiers; physiology modifiers.

See Also