Poisons: Difference between revisions

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m Created page with '{{Skill}}{{/TL}} {{IQ/Hard}} ''Defaults:'' {{IQ-6}}, {{Chemistry-5}}, {{Pharmacy (any)-3}}, or {{Physician-3}}. This skill represents practical knowledge of poisons. A success...'
 
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{{Skill}}{{/TL}}
{{Skill}}{{/TL}}{{Criminal/Street Skill}}


{{IQ/Hard}}
{{IQ/Hard}}

Revision as of 07:11, 17 January 2014

/TL

IQ/Hard

Defaults: IQ-6, Chemistry-5, Pharmacy (any)-3, or Physician-3.

This skill represents practical knowledge of poisons. A successful skill roll lets you (among other things) recognize a poison-bearing plant in the wild; extract the poison in a useful form; recognize a poison by its taste in food or drink; identify a poison by observing its effects (+3 if you are poisoned); know a proper antidote; or recognize or prepare the antidote from its sources. Each of these feats requires a separate roll.

Modifiers: Acute Taste and Smell gives a bonus to notice or recognize a poison by taste or by scent. Likewise, Discriminatory Smell and Discriminatory Taste give +4 to these tasks when working by smell or by taste, respectively.